Couldn't make in time what we wanted to ...
Spring edition seems a curse here !

Let's meet at the next edition & good job to all contestants !



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Some Gui
Shyzuna 2019/03/29 18:13
Shyzuna 2019/03/29 18:13

Diary Entries

Here goes the number 6 !

Glad the number 6 was the chosen theme !
We couldn't figure out what we were going to do with "Barber of Seville" ^^'
Day #1
Yeah, I forgot to write that yesterday !
We already had a basic idea for the theme 6. So that we spent half of the day thinking about some details of the game.
We came up with the Idea of a Rogue-Lite dungeon crawler which is taking place in an hexagonal grid.
Our character is able to chose an ability for each side of the hexagon (attack, defense, spell, ...).
The side of an ability is very important when you are using it !
You can only change your hexa's abilities when equipping new stuff.
Another option is to use the rotation, to rotate all your abilities clockwise but this will keep the order of your abilities.

Oh almost forget, the game is turn-based, you are playing against the system to clear all the six floors of the dungeon.

We shared first task and started programming.
We currently have an hexagonal map with some others stuffs !

If you are doing an hexagonal based game, good reference here : Hexagonal Grids

Stay tune for Day #2, I mean by the end of today ^^
Good luck and have fun folks =3

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Some news !

Some updates are here !
Last days our work wasn't something very visual, so I didn't update the diary.

But we are now starting to apply this hidden stuffs on the screen =D

We changed and adapted our tilling (credits here, thanks cuddlyclover).
New tiles

Got some basic menu/panel.

Still a bunch of work todo (Turn system, equipment, upgrade ...).
Since majority of our team are "after work jammer", we count on this evening and saturday to get the job done.
We hope we'll be able to finish in time !

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