Day 7 - How To Play and Level Select Screens, Graphical Fixes + Some Animations
To be honest, the game is pretty much done. I could turn it in right now and be content with what I built this week. But I don't have the "content" mindset. Everything's got to the best I can make it. And that's what I'm going to do.
Anyways, here's what I did today:
Level Selector and How to Play Screen
I started drafting a How to Play Screen this morning and planning out everything I was going to write and diagrams and other visual aids. I got one of my family members to proofread it later in the afternoon, and it ended up being mostly clear and not much I needed to change. So I got that done with no problems.
Then there's the level select screen. This one was a little bit harder to make. Originally I was going to have all of the levels on one screen, with a screenshot that you can click on to start the level. Unfortunately, when those screenshots got resized by Pygame, they looked about as bad as a blurry photo that looked like a crusty JPEG, if you know what I mean. So I decided to only put one screenshot on the entire screen, and you can just hit scroll through which level you want to pick.
Graphical Fixes and Animations
So I decided to mess a little bit with some of the Graphics today. I didn't really like how the Audio and Music Buttons came out when you see them in game, so I decided to re-do them. I also started sketching out a Logo for the game as well.
I also created a pretty cool animation today that when your player runs into a wall, it makes a splat sound and he squishes into the shape of an X, so I thought that was kind of cool. Here's a video of it:
Here's another screenshot of one of the later levels as well:
Big Day Tomorrow, Good Luck to you all, and get some sleep tonight.