March 2006 challenge: “It runs on steam!”
The Olde Battleaxe - some more sketches by aka
Posted by illume on 2006/03/26 05:25


Nelly's Rooftop Garden - steamy particles
Posted by alex on 2006/03/26 02:57
The Olde Battleaxe - some concept ideas we have had.
Posted by illume on 2006/03/26 02:33





galaxy view.

Evil Mr Henry - It's over here...
Posted by evilmrhenry on 2006/03/26 02:21
http://www.emhsoft.net/pyweek2/
(Oddly, links don't appear to be working over here.)
Nik Baer's Solo Entry - Allright, lets get it on!
Posted by nikolajbaer on 2006/03/26 01:21
Excellent, the fun begins. I have just put together some barebones music tracks for my game... light stuff in the realm of simcity type background music. I need to get pygame running on my home linux box here (I just can't get myself to program for a long period of time on my mac mini.. vim just doesn't feel the same.. so sluggish).
I intend to make a very simple little 2d game, where the focus is on a neat idea that, albeit ambitious, I hope I can make intuitive and fun. We will see!
Chris Wilson - Bugger!
Posted by ciw42 on 2006/03/26 01:08
Aleksey Alekseyev - oops
Posted by LXj on 2006/03/26 00:42
Army of Aerojockey - My Plan of Action
Posted by aerojockey on 2006/03/25 08:07
I confess I have ulterior motives. Therefore quite a few parameters of my game are already determined.
My entry will be a 2D action sidescroller, with a female hero who kills everything that moves. She'll have a variety of attacks depending on input combinations. I'll do all the artwork myself; I imagine the terrain would be kind of like Sonic the Hedgehog (though certainly not as pretty). The enemies will be pretty stupid and typical. Levels will be stored as XML. It'll use PyGame, and, despite being 2D, OpenGL, with the expectation of hardware acceleration.
I am planning to write an automatic terrain generator; hopefully this will give the game a lot of breadth in a short time period. The actual sort of terrain it'll generate will depend on the theme. For example, if the theme is "doorways" it'll probably generate a maze with lots of doorways.
My plan, roughly in order:
- A little preliminary artwork: heroine, some enemies, some terrain.
- Write the game engine. (I expect this to be the easiest step.)
- More complete artwork.
- Write the terrain generator, and tweak parameters until I get the scene generation I want.
- Integrate levels and some simple segways
- Polish things up
- If there's time: add more attacks more levels, sound effects.
Good luck to everybody!
Salt and Vinegar - Time zones and such.
Posted by erik on 2006/03/25 02:08
http://www.timezoneconverter.com/cgi-bin/tzc.tzc
To discover:
00:00:00 Sunday March 26, 2006 in GMT converts to
17:00:00 Saturday March 25, 2006 in Canada/Mountain
I figure other people might find this useful. Plus, by posting it here I'm sure someone will tell me if I am somehow confused by the start time.
Galacticus - little planning starts
Posted by Treeform on 2006/03/25 00:53