March 2006 challenge: “It runs on steam!”
Evil Mr Henry - End of day 2
Posted by evilmrhenry on 2006/03/27 20:10
Version 0.02
gizmo_thunder - Wood Cutter
Posted by gizmo_thunder on 2006/03/27 19:16
UniLodians - h4ck1ng t34m ;-) - Not so Top Secret anymore...
Posted by grzywacz on 2006/03/27 19:13
I guess it's time to unveil some information about our game. Basically, it's going to be a train game, and as far as genres are concerned, we're aiming for a arcade-logical crossover.
Let me explain: the player will be presented with a railway network, with trains going from one station to another. Lots of them. Player's task will be to guide the trains, by setting switches and semaphores, so that trains get to their destinations as fast as possible and with no collisions!
If we're able to design some crazy levels, I'm pretty sure that the game will be quite enjoyable. :-) I'm going to post some music and first screenshots soon!
Trip on the Funny Boat - Shark killing game
Posted by pekuja on 2006/03/27 18:53
My game seems to be about killing sharks now. There is now basically a stream of sharks that come at you and you have to shoot them. I will add some more enemies, such as the sailboat I had in the mockup screenshot. Currently I'm trying to fix the code so that the waves aren't such a kludge that they are now. I will probably try to make the waves a core thing to the gameplay mechanic, so that you'll have to take advantage of the height differences to reign victorious.
Nik Baer's Solo Entry - physics!
Posted by nikolajbaer on 2006/03/27 16:23
Nelly's Rooftop Garden - perpetual
Posted by alex on 2006/03/27 13:06
TeamXerian - twisted sucks
Posted by simonwittber on 2006/03/27 12:51
Chris Wilson - I do believe I'm actually making negative progress!
Posted by ciw42 on 2006/03/27 10:58
Trip on the Funny Boat - Ideas, ideas.
Posted by pekuja on 2006/03/27 10:13
Steam Pipe Dreams - More than 24 hours done already...
Posted by andrew_j_w on 2006/03/27 09:24
I spent the weekend in London which meant that I've only just found out the theme for the challenge. I'm now at work and it'll be at least 6 more hours before I can get home to start work. :-(
Fortunately the chosen theme was by far my favourite option so I've already got a well thought out plan for the game which should give me a good start.
My tactic seems to be quite different to most people - I'm going for a simple game. It's only 2d (a recreation of a classic game but with a twist) and no AI or other hard stuff to code. I'm hoping that the extra polish I'll be able to give my game will give me the edge over these fancy-pants 3D, multi-person team games.
I couldn't imagine trying to work in a team with people I've never worked with before, over the Internet, and under such a strict time constraint. Still, if that's the way people want to work then good luck to them! I'm happy by myself :-)
Targets for today:
- Write design document.
- Create initial graphics.
- Get game framework running.