March 2006 challenge: “It runs on steam!”

gizmo_thunder - Progress so Far

Posted by gizmo_thunder on 2006/03/28 21:13

I've been making pretty good progress... :D. Thought i should take time off and start modeling the bots required in the game. I'm done with the player model now have to make the cop model.

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lonid - Outlook bad

Posted by dOb on 2006/03/28 20:48

Among a few other things, the level loader is almost complete. The levels are loaded from indexed color png files with each file representing one layer of the 3d world (the one in the screenshot uses 3 files). The game uses OpenGL with orthographic projection. There's not much interactivity yet, the camera can be rotated around the level.

I doubt I'll get this done by the deadline, but I'll still keep the idea a secret ;). I've got much more accomplished than in other competitions I've tried making a game for (pyweek and LD48) so I'm happy :). Live and learn...

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ceap - 1st attempt

Posted by crimbil on 2006/03/28 20:44

I've uploaded the first screenshot and the first project snapshot of my point & click adventure that I'm working on.
I've been coding mainly, the last days. So, I don't really have the plot ready yet, just some general ideas.

Here's the code, in case you're interested

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CrazyIroning - On the move...

Posted by SimRex on 2006/03/28 20:04

After numerous delays due to Mother's Day and a random cold, I'm now off the start line... One section of my game is nearing a useable state - this section requires the player to maintain steam pressure at a suitable level, guided by a guage on the left of the screen.

Now I just need to work out what the steam pressure is actually going to be used for to turn this into a game! :-\ Still, progress in a random direction is surely better than no progress!

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Chris Wilson - Back in the (coding) saddle

Posted by ciw42 on 2006/03/28 20:01

OK, I'm back in front of my PC and ready to get some serious coding done. This evening's goals are: Basic particle system - Primarily for smoke/steam, but also maybe for sparks and explosions if I'm still in the mood after I've got the smoke working. Simple sprite animation system - All I really need for this game is some basic stuff based on the direction and speed of each sprite, but I'll probably try to make it a little more general. Path following for sprites - Not really needed for the game itself, but it'll be handy for special effects etc. Want the sprites to be able to move towards/between specified points, with specific acceleration and inertia. Also want them to optionally slow down as they approach the destination point to allow them to stop exactly on it. After that, it's time to start on the artwork. Probably rip some temporary stuff from the arcade game on which my entry is based (all will be revealed very soon!) just to use whilst I'm setting up the game framework.

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Galacticus - well server side

Posted by Treeform on 2006/03/28 18:56

i can see units on server and move then around now on server. That is cool but the interfase sucks big time ... and there are tons of visual artifacts...

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Hello - Crazy Barista

Posted by nansub0111 on 2006/03/28 18:05

You are the the sole Barista in an Espresso bar.

Customers will come to the tables and yell out their orders: espressos or cappuccinos. You must remeber the orders! If you give the customer the wrong order they will get mad and leave.

You create the drinks from the ancient espresso machine maker.

The Espresso machine is senstative to pressure, so you must carefully manage the amount of drinks and how fast you make them. Otherwise, you risk the chance of causing one of the many weak points in the overhead pipes to rupture. Steam from the rupture can hit you or the customers!

You must grind coffee beans as the supply run out. Be careful though, grinding beans uses steam! Grind too fast and you might cause a rupture.

You must serve the drinks to the various customers. If you take to long to serve them they get angry, hurl insults at you, and leave! If you serve them promptly they leave you nice tips.

When a customer is done you must pick up the demitasse and any tips, and return the cups to the preparation area.

Beware of the Cat and Mouse! They can cause you to spill drinks!

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Trip on the Funny Boat - Steam, blood and explosions

Posted by pekuja on 2006/03/28 16:47

The game is progressing nicely. I've now added some particle effects. Namely the steamboat's horns emit steam, the sharks bleed when they die, and the newly added mines explode when you touch them. It's looking more like an actual game every minute. I'll have to add some scoring to the game soon to make it more interesting to play. There is also music in the background now, which you can't see in the screenshot of course, and there are a couple of sound effects for shooting and for the mines exploding. I'm still yet to use the sailing ship sprite I made in the first batch of graphics, but I'll probably add it in the nearby future. Some other things I think the game needs is some background graphics, like passing by islands, and perhaps harmless fish swimming underwater. Another thing I might add during the week is levels. The game doesn't actually have levels, but instead has a steady stream of sharks and mines that come at you. It actually works pretty well like that, so I might capitalise on that for the level designs.

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Nelly's Rooftop Garden - speedier

Posted by alex on 2006/03/28 14:09

The collision code did not scale at all well to dealing with lots of collision objects, so wrote a uniform grid check on top of it. Debugging this took a lot longer than expected. Still will need tweaking, depending on the game scenarios, but seems to handle about 1000 particles with any number of colliders now at around 20 fps. Anyone know a good Python profiler? Also added mouse-picking code.

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gnat's porn emporium - On hiatus

Posted by gnatinator on 2006/03/28 09:20

Hey guys, just reporting in to let you know I will be out for the next few days. Although hopefully I will be able to take the last few days of the week out to continue on and finish my entry. I've got a really nice framework/engine now and want to use it ;) Good luck everyone! Cya then!

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