March 2006 challenge: “It runs on steam!”
Fizzy Python - I give up...
Posted by summaky on 2006/03/30 12:34
That's it... I'm not motivated enough to continue working on the game, somehow I disappointed myself not being able to make a fun, pretty and on theme game
So, after all the code (not that much, anyway) I've done, I still have nothing to show you.
I hope I learnt how NOT to make a game for the next PyWeek.
Factory - Progress
Posted by Factory on 2006/03/30 11:50
As one might guess, I'm not going for the presentation prize in this compo. :)
gizmo_thunder - Basic Stuff Done
Posted by gizmo_thunder on 2006/03/30 09:16
Ive' sucessfully completed making the basic structure of the game. You can move around, setup traps for trapping the cops.. cut wood. Actually ive' been spending a lot of time on modeling and stuff. Could not get good texture for grass. You can Download the latest version of source code at day5_WoodCutter.zip |
The Olde Battleaxe - a fun README.txt
Posted by illume on 2006/03/30 09:00
main.py KEYBOARD: arrows or wasd - to move. F10 pause. f/space/ctrl to fire. MOUSE: button one move. button two fire. JOYSTICK: game pad move. button 1 fire. We love you. Thank you for downloading. ' ' . Thank you for installing. .' ' !"' Thank you for clicking. ' `' Thank you for loading. \ _()()__ Thank you for playing. | | | | Thank you for quiting. //\_____/\\ // \ / \\ Thank you uninstalling. || | | || // | \ Thank you for deleting. Sanity is as overrated as a nuclear bomb.
Steam of the Colossus! - Core game all done
Posted by richard on 2006/03/30 08:47
Art-wise I need to draw some pipes running from the boilers to the Colossus. There should be other random pipes too. Also, the boilers need better damage states, and the fires need to flicker.
It's playable - download it :)
Salt and Vinegar - Day 5 Summary - OS X build here
Posted by Jay on 2006/03/30 07:17
http://www.wardtek.ca/steamrollers-day5.zip
mac dmg
Well, today didn't seem overly productive but I guess it didn't go too bad. Erik perfected py2exe. I perfected py2app. So we now have a system to distribute our code out to people without python and it seems to go alright. A lot of people who've been helping us with assets were able to see the game for the first time and fell in love, so hopefully more motivational for them.
Code wise, I got basic gameplay down. Laps are now timed and you finish a race after 3 laps, though that currently doesn't show anywhere but the command line. Erik's been cleaning up and ripping out and redoing a bunch of our physics to be more better than before. Double plus better! I put in a simple particle effect engine. It's much better now that it doesn't leak cows.
It just hit us today that there's really only 3 days left and it suddenly doesn't seem like enough time to get everything done. Should motivate us to work faster, but we'll see how it goes.
PixelShip - End of (my) second day
Posted by Frem on 2006/03/30 06:10
Accomplished:
- More fluid movement
- Thingie that keeps the ship inside bounds. (Actually, it seems to prevent the ship fro going more then 16 pixels away from the window. Why? No clue.)
- 100% gfx
- 100% sounds
- A steam counter. That counts down. Should be cake to link ship movement to it.
- Score counter works. Just need items to score off of.
- Partial routines for aliens
- A GameOver() function that dosen't work.
The 0.2 build lets you play with the steam counter by using the 1 and 2 keys.
Any and all suggestions or patches are welcome!
sjbrown - Day 4
Posted by sjbrown on 2006/03/30 05:22
heureusement - Interface Development
Posted by dbickett on 2006/03/30 03:49
POC1.zip
20,000 Light Years Into Space - Textures added
Posted by jack on 2006/03/30 02:17
New todo list:
- Storm season
- Panel textures
- Sound effects
- Scoring and summary screen
- Heaps of playtesting