October 2014 challenge: “One Room”
VROOM41 - Compatibility fixed in v1.1
Posted by gummbum on 2014/10/12 17:30
Zort the Explorer - Conclusion
Posted by bitcraft on 2014/10/12 17:19
We did however accomplish a few fun things. The hexagon map display is fully 'dirty rect' compatible and renders quickly, even at 1280x800. It supports mixed column sizes, collisions, and even draws all columns over sprites. There is a built in maze generator and point-and-click map editor that saves and loads to JSON. We have a simple event system using a python dictionary, a fast simple physics systems with friction and gravity, and we've leveraged the fysom module for implementing enemy AI.
This was our first collaborative game making effort and we are planning on joining next pyweek. Next pyweek we will devote more time to planning before we start coding and set a timeline so that we don't get bottlenecked by a feature that is taking too long to implement.
Grab Everything You Can! - DNF :(
Posted by RB[0] on 2014/10/12 16:34
Basically spent more time at work than I wanted and just didn't have it in me to code anymore.
Even though I know I could get the code part of it done, I would have had to pull a couple overnighters and with work requiring that already, that was not to be.
Some entries look amazing though - so definitely looking forward to trying them!
VROOM41 - python 3.4 bugfixes (repository only!)
Posted by DR0ID on 2014/10/12 15:19
INJECTION - Last notes
Posted by schilcote on 2014/10/12 14:51
Get Out - Sample Gameplay Video of Get Out
Posted by simons7er on 2014/10/12 14:18
VROOM41 - Finit
Posted by gummbum on 2014/10/12 05:17
IRC quote of the week: ***DR0ID_ hates the cutters
I have to agree, they are the worst. And he made 'em. We should take a vote. :)
Gumm
Unvisible - one room, one hit man, one target, one outcome? - Gameplay video
Posted by paulpaterson on 2014/10/12 04:45
Click on the link or the image below: https://www.youtube.com/watch?v=MPm_-EgFPPo
Soul Trip - Time for a journal entry.
Posted by paperstarships on 2014/10/12 04:35
Hopefully we'll get a playable version up for everyone soon. :)
The Forgotten Angel - The Forgotten Angel
Posted by Cosmologicon on 2014/10/12 02:07
The Forgotten Angel, version 1
I was far too ambitious with the scope and I didn't get going until really late. If you play it through you'll see lots of rough spots where I simply ran out of time. I feel like my usual attention to detail is really lacking here.
I did, however, have a first-timer on board for the music, marybee, and I think she did a great job.
If you run into any issues running the game before the submission deadline, let me know here and I'll try to get a fix in. Thanks!