An "escape the locked room" game, inspired by Untrusted. VERSION ON HERE IS OUTDATED, GRAB IT FROM http://schilcote.itch.io/INJECTION
@ Hero @ppe@rs
Presented by grummi
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Another update - this one includes the autoupdate client; all futher updates will go through there. Whoopee! Added two more levels, more bugfixes, command history on the injection console... all kinds of good stuff.
|44.2 MB||schilcote||2014/11/11 20:52|
Another post-contest version. This one has some bugfixes, mostly related to saves and a single minor edit to level 5.
|33.2 MB||schilcote||2014/11/02 19:37|
Essentially the same as the last file, but with an EXE version included. Also fixed music not playing after loading a save.
|18.4 MB||schilcote||2014/10/26 21:44|
The final submission version. 6 levels, 2 music tracks.
|6.3 MB||schilcote||2014/10/11 23:28|
And level 1.
|6.3 KB||schilcote||2014/10/10 23:16|
The first thing you see when you start the game.
|10.1 KB||schilcote||2014/10/10 23:15|
This is a pre-release build I put together to test out some new tools I was experimenting with. Unzip the archive and run INJECTION.exe, and try to ignore all the errors caused by the files not packing together properly.
|4.6 MB||schilcote||2014/10/10 23:11|
First thing; there's hints in the readme, in the style of Infocom's old InvisiClues. Second thing; this thing is meant to work with Python 3.4, and requires Pygame and Pygcurse. Pygame you probably already have, and Pygcurse is on pip, so you should be fine.
Oh. So it ends... like, right now. Okay. Cool. That's fine.
So with... one day left to go, the engine is feature-complete. So I'll spend Friday making levels, and I'll debug on OH WAIT EDIT: Oh, it goes 'till Sunday. Right. I knew that. Wonder if I could get some of the Computer Club guys to bug/usability test...