Although neither one of us were able to take the week off, this was possibly the most fun Pyweek ever. I was a bit worried midweek that our goals were too ambitious. Thursday evening the project finally started coming together and looking like we'd make it, and it was going turn out fun. Today we put the final glue in place, tested and tuned, even worked in a major feature. Many times during the week I laughed out loud at the silly fun of this game.

IRC quote of the week: ***DR0ID_ hates the cutters

I have to agree, they are the worst. And he made 'em. We should take a vote. :)


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Apologies. The README says this game was tested with Python 3.x. It was not, and will crash.

It is tested with Python 2.6 and 2.7.