Please see README.txt for essential details, including the rest of the back story.
Outside the Box
Presented by wezu
Presented by grummi
Ratings (show detail)
1% of respondents wished to disqualify the entry.
Final entry, compatible w/ Python 2.6, 2.7, 3.x
|12.9 MB||gummbum||2014/10/12 17:25|
Oh no, it's gettin' dark!
|206.4 KB||gummbum||2014/10/12 04:59|
Judges - What to expect
There are seven levels of increasing difficulty in the default configuration. If you prefer a shorter game, edit settings.py and remove some of the digits from the PICK_LEVELS list. The higher digits are the more difficult levels.
If you want to play the nighttime missions but the darkness effect is too dark for your monitor or eyes, edit settings.py and increase SUN_RISE_AND_SET_MIN from the default of 0.15 to (guessing) 0.5. You can experiment to find the right level of darkness to challenge you by pressing in-game the "0" key to make it night and "1" to make it day.
There is an undocumented key control in-game which was added late so I could take a screeshot for the Pyweek project page: RETURN key. The screenshot is placed in the game root directory, named screen-MMSS.png, where MMSS is the time in minutes and seconds. Not sure how we can post our screenshots, but that would be fun for those with really beefy decks who can run user-designed insanity levels. :)
If you have played enough and can't finish the game, you can still see the ending. Edit settings.py and change TEST_END_GAME to True. Start the game and Play. The game will then skip to the end.
Cheating is subtly mentioned on the Instructions screen in the game, and bears repeating here. Cheaters and tweakers can look in README.txt for hints and tips on cheating.
I hope you have as much fun playing as we had making this game.
Compatibility fixed in v1.1
python 3.4 bugfixes (repository only!)
IRC quote of the week: ***DR0ID_ hates the cutters
I have to agree, they are the worst. And he made 'em. We should take a vote. :)