Oh no, it's gettin' dark!

VROOM41

The life of a pizza delivery guy is full of adventure. Working for Rooman's Pizza is a dream. Literally. Having dozed off in your One Room flat, life unexpectedly takes off in a new direction.

Please see README.txt for essential details, including the rest of the back story.

Awards


Outside the Box
Presented by wezu

Controller Death
Presented by grummi

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Scores

Ratings (show detail)

Overall: 3.1
Fun: 2.9
Production: 3.5
Innovation: 3

6% respondents marked the game as not working.
1% of respondents wished to disqualify the entry.
Respondents: 14

Files

File Size Uploader Date
VROOM41-multifac19-2014-10-FINAL-v1.1.zipfinal
Final entry, compatible w/ Python 2.6, 2.7, 3.x
12.9 MB gummbum 2014/10/12 17:25
screen-5732.png
Oh no, it's gettin' dark!
206.4 KB gummbum 2014/10/12 04:59

Diary Entries

Judges - What to expect

The game should take 15-20 minutes to complete in its default configuration. This, of course, will depend on your skill, prudence, patience, how many nighttime missions you have to endure, whether you respect the cutters, how many cutter packs you get stuck in, whether you will fight with dogged persistence for your customers or abandon them and make a run for it, and how many times boss sends you back out to meet his quota. It took me 20 minutes with two nighttime missions, and a couple run-ins with cutter packs where I lost all and really had to fight for it.

There are seven levels of increasing difficulty in the default configuration. If you prefer a shorter game, edit settings.py and remove some of the digits from the PICK_LEVELS list. The higher digits are the more difficult levels.

If you want to play the nighttime missions but the darkness effect is too dark for your monitor or eyes, edit settings.py and increase SUN_RISE_AND_SET_MIN from the default of 0.15 to (guessing) 0.5. You can experiment to find the right level of darkness to challenge you by pressing in-game the "0" key to make it night and "1" to make it day.

There is an undocumented key control in-game which was added late so I could take a screeshot for the Pyweek project page: RETURN key. The screenshot is placed in the game root directory, named screen-MMSS.png, where MMSS is the time in minutes and seconds. Not sure how we can post our screenshots, but that would be fun for those with really beefy decks who can run user-designed insanity levels. :)

If you have played enough and can't finish the game, you can still see the ending. Edit settings.py and change TEST_END_GAME to True. Start the game and Play. The game will then skip to the end.

Cheating is subtly mentioned on the Instructions screen in the game, and bears repeating here. Cheaters and tweakers can look in README.txt for hints and tips on cheating.

I hope you have as much fun playing as we had making this game.

Gumm :)

2 comments

Compatibility fixed in v1.1

VROOM41-multifac19-2014-10-FINAL-v1.1.zip is tested and compatible with Python 2.6, 2.7, and 3.2 (assuming 3.4). Thanks to DR0ID for the conversion.

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python 3.4 bugfixes (repository only!)

Hi Here is a version that also runs with python 3.4. Youl will have to download it yourself from here: https://bitbucket.org/dr0id/pyweek-games/src/0700e88a606b/pyweek19-2014-10/?at=default

1 comment

Finit

Although neither one of us were able to take the week off, this was possibly the most fun Pyweek ever. I was a bit worried midweek that our goals were too ambitious. Thursday evening the project finally started coming together and looking like we'd make it, and it was going turn out fun. Today we put the final glue in place, tested and tuned, even worked in a major feature. Many times during the week I laughed out loud at the silly fun of this game.

IRC quote of the week: ***DR0ID_ hates the cutters

I have to agree, they are the worst. And he made 'em. We should take a vote. :)

Gumm

1 comment