October 2014 challenge: “One Room”
Legend of Goblit - Day 7 - It's a wrap
Posted by mauve on 2014/10/12 01:01
Day 6 was a bit of a downer. I tried to build a system for saving games, but I wanted it to tolerate slight changes to the script, which proved to be difficult. It sort of works, but I don't fully trust it - but then I'm changing the script all the time, which makes it really difficult to restore everything correctly. I was also feeling a bit tired of the script and lacking inspiration as to the puzzles needed for Acts 2 and 3. So I turned in early last night, and after 20 minutes of being in bed, the inspiration started to flow - so much so that I got out of bed to make notes of it all.
From yesterday's low, today was a lot more positive. I started with a solid idea of how the script was going to tie together. I spent the vast majority of the day building out the puzzles and the script, which hasn't changed significantly from day 1. There are some big set pieces in acts 2 and 3 that took a while to draw and write. The game was finally completable with about 3 hours to spare. So I quickly threw in some music and title screens, polished a couple of bits of art, and all too quickly I was out of time.
I didn't get the chance to write responses for that many combinations of objects that you might try, but I think don't think the puzzles are too difficult, so you'll have to try it and let me know.
As always there are things that I'd like to improve, but I think the game is fun, and funny, and I think that the core idea of having the game engine play a stage script is powerful, and the language is extensible. I've started thinking already about how I might pull some of this work out into libraries; some of my colleagues at work are inspired to build on it for their own projects.
Unvisible - one room, one hit man, one target, one outcome? - Finished game
Posted by paulpaterson on 2014/10/12 00:04
Today was pretty crazy - lots of tuning, switching things around and generally tidying up and making sure there are no loose threads. I implemented a ton of usability improvements based on my excellent tester (my wife!). I think that the game really feels solid now when you play it.
I didn't get as long as I would like to tune the card values so I don't really have a good sense of whether the game is too hard or too easy. I never made it all the way through myself ... so I guess that is a sign.
Anyway, now is the time for a bit of recuperation.
Thanks Richard for organising another Pyweek - it has been a whole lot of fun so far and I now get to play a bunch of games. Looking forward to seeing everyone else's entries. They all look amazing.
Cubix - Defeat....
Posted by starheap on 2014/10/11 23:59
We really do want to finish thing so we will be working on it until its finished hopefully.
We also have plans to take the engine side polish it up a bit and maybe release it as a library. However that would first require us to have a full OpenGL binding...
And some updates on what i have been doing: I've got text working for the most part, there are just character scaling and some simple performance issues to sort out.
Thanks for the great time, we hope to do better next time!
Room of Runes - Source code
Posted by eyecreate on 2014/10/11 23:47
Room of Runes - Dear Diary
Posted by eyecreate on 2014/10/11 23:30
INJECTION - Oh.
Posted by schilcote on 2014/10/11 23:29
Darkroom - Finished!
Posted by grummi on 2014/10/11 23:22
Wow! I can't believe I actually (kind of) finished in time! I definetly cut it rather short, with just one hour left.
I had to make a few compromises at the end, the code i wrote the last few days were only one ugly hack after the next.
But in the end it was worth it. I definitely learned a lot. As some old, long-dead greek guy said: "I kow some things, but not enough. lol." (paraphrased)
I hope the game will be fun for the players.
I'll upload screenshots and a better description later. Right now I'm working on finding all the sources of the assets I used in the game. That is definitely something I have to remember for the next time: Always save the sources at the same time as the assets. Otherwise it is a lot of work to find them again later.
But all in all I'm very proud of my game. After all, it is the first game I ever finished. Although in the end I couldn't implement a lot of the gameplay ideas I had.
Not Alone - Final Fix
Posted by faircall on 2014/10/11 23:07
Not Alone - Submitted
Posted by faircall on 2014/10/11 22:07
The Family's treasure tale - Final submission
Posted by sremot on 2014/10/11 20:18
We could polish the game for a final submission! Alexandre added bubbles on characters, and extended the scenario while I was fixing bug and adding sounds.
This is the end of our first pyweek, and it was a really nice experience. We have got in the end a game we may not have even finished in normal time. We hope you will enjoy our game as we enjoyed making it !