May 2014 challenge: “8-bit”
Atlantis - Night 3: Polish
Posted by ikanreed on 2014/05/13 02:34
Dave's Dilema - 2nd day done
Posted by OkinawaTerminal on 2014/05/13 00:25
Bits of Eight - Bits of Eight - Day 2
Posted by mauve on 2014/05/12 23:57


Chaos_Python - Day 2
Posted by beardog108 on 2014/05/12 23:28
Robolock II - A quiet day
Posted by jerith on 2014/05/12 22:36
Well, quiet on the pyweek front. Work was pretty busy today, with intern candidates to be interviewed on top of the usual Monday madness. The dearth of commits to our repo indicates that the rest of the team was equally occupied by employers and regularly scheduled tabletop roleplaying.
Nevertheless, some small amount of progress was made. Our location cards are now loaded from a file instead of being a very short hardcoded list and the player can move around on the board if the correct bits are set. No screenshot today because the visuals haven't really changed and I don't much feel like trying to construct the necessary markup to display it.
I predict that tomorrow will commence with a flurry of activity and that by the end of the day we'll have something that looks more like a game than an 8-bit art project.
Bit Flags Robo - Day #2: Slow start
Posted by petraszd on 2014/05/12 22:12
Slow start. I've started coding. Progress:
- Rendering of player and bits
- Control of bits
- Player can move forward
- Player can turn clockwise
And that is it :).
P.S. repository: https://bitbucket.org/petraszd/pyweek-18-bit-flags-robo
Save all 8 bits - day 2 - some progress
Posted by jimmybob on 2014/05/12 21:56

Grid Runners - Day 2: Slow start
Posted by reidrac on 2014/05/12 20:28
Today I wasn't too inspired so I started working on small and simple things, which means that I don't have a game... but look a this lovely stage selection screen!
Looks nice, but I kind of regret doing this because the map is not 100% accurate (pixels!), so I hope nobody gets offended if I place a city in the wrong place ;).
Johannesburg is locked in the screenshot; you are required to complete some missions so other stages are unlocked, but you can replay old stages at any time. In this way it won't be that bad if I can't finish too many stages (I'll try 10!).
Also I've been drawing some basic graphics to start working on the game engine tomorrow. I'd like to have the basic mechanics working by Thursday so I have more or less two days to finish the details and stage design.
8bit RPG - Day 2 - Explore, Look, Listen and Find
Posted by daftspaniel on 2014/05/12 20:23

Got stuck into GFX creation today 24 different 8 by 8 pixels for the game. Quite challenging as space soon runs out. 7 sound effects done. You can now walk around the cave or dungeon that scrolls around, and there is a ninja and the goal is there in the far corner which makes a sound when you stand on it.
Game and goal idea forming - collect diamonds for the 8 bits of a drill which gives you a go at a dragon's cave delve. First the basic dungeon items and combat.
It has been a good day! Feeling calm and having fun. Not working too late. Goodnight and good luck.
Binary wizard - First think
Posted by knowledge on 2014/05/12 16:33
Hello, I'm working on my game.
For now I know what's my game about.
Beginning of the story:
You are computer wizard You are going into computer You must beat all enemies! Good luck!
The game is about wizard in computer(real wizard).
He is fighting with computer errors, viruses, bugs, some programs...
To earn magic he must solve problem.
Problem is in the beginning binary and mathematical.
I have slogan:
Beat with bite and a bit of bout!