May 2014 challenge: “8-bit”

Atlantis - Night 3: Polish

Posted by ikanreed on 2014/05/13 02:34

We polished things up a bit, added title, gameover screens, tweaked gameplay details today. No build warranted, I don't think.

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Dave's Dilema - 2nd day done

Posted by OkinawaTerminal on 2014/05/13 00:25

Not been able to do much today, had a 13 hour shift and I have to be up again in 5 hours to go back to work. Pretty much spent the entire time fixing a bug in the dungeon gen code that was causing errors with infinite recursion but I managed to find a little time to work on some of the locked door placement code for better positioning and drew some designs for some of the rooms. Hopefully I'll have time to actually get the dungeon gen code finished tomorrow night cause I want to get started on the actual gameplay.

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Bits of Eight - Bits of Eight - Day 2

Posted by mauve on 2014/05/12 23:57

We've landed a few features today, including our first HUD graphics and the ability to fire cannonballs: Cannonballs flying I've also added other ships and fixed the immediate performance problems this presented: Sail on the horizon There are still a mountain of things to do, but I'm pleased that solid groundwork is going in and it looks like we're going to actually have a game at the end of this.

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Chaos_Python - Day 2

Posted by beardog108 on 2014/05/12 23:28

We have the story mostly drawn up and we started programming. We have the sound engine done and the menu and we have setup most of the basic components.

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Robolock II - A quiet day

Posted by jerith on 2014/05/12 22:36

Well, quiet on the pyweek front. Work was pretty busy today, with intern candidates to be interviewed on top of the usual Monday madness. The dearth of commits to our repo indicates that the rest of the team was equally occupied by employers and regularly scheduled tabletop roleplaying.

Nevertheless, some small amount of progress was made. Our location cards are now loaded from a file instead of being a very short hardcoded list and the player can move around on the board if the correct bits are set. No screenshot today because the visuals haven't really changed and I don't much feel like trying to construct the necessary markup to display it.

I predict that tomorrow will commence with a flurry of activity and that by the end of the day we'll have something that looks more like a game than an 8-bit art project.

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Bit Flags Robo - Day #2: Slow start

Posted by petraszd on 2014/05/12 22:12

Slow start. I've started coding. Progress:
- Rendering of player and bits
- Control of bits
- Player can move forward
- Player can turn clockwise

And that is it :).

P.S. repository: https://bitbucket.org/petraszd/pyweek-18-bit-flags-robo

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Save all 8 bits - day 2 - some progress

Posted by jimmybob on 2014/05/12 21:56

Well I made a bit of progress today. Just about have the core game mechanic implemented. Tomorrow will be finishing this and adding some visuals. I'm not going to be able to work on my game on Friday or Saturday but I think I'm on track to finish my quite simple game. The basic idea is that you are made of 8 bits, each of different strengths (the numbers on each bit). The aim is to get as many of the 8 bits to the goal as possible. Obstacles will weaken each bit, and it might be necessary to sacrifice some bits for the sake of the others...

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Grid Runners - Day 2: Slow start

Posted by reidrac on 2014/05/12 20:28

Today I wasn't too inspired so I started working on small and simple things, which means that I don't have a game... but look a this lovely stage selection screen!

Looks nice, but I kind of regret doing this because the map is not 100% accurate (pixels!), so I hope nobody gets offended if I place a city in the wrong place ;).

Johannesburg is locked in the screenshot; you are required to complete some missions so other stages are unlocked, but you can replay old stages at any time. In this way it won't be that bad if I can't finish too many stages (I'll try 10!).

Also I've been drawing some basic graphics to start working on the game engine tomorrow. I'd like to have the basic mechanics working by Thursday so I have more or less two days to finish the details and stage design.

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8bit RPG - Day 2 - Explore, Look, Listen and Find

Posted by daftspaniel on 2014/05/12 20:23

Got stuck into GFX creation today 24 different 8 by 8 pixels for the game. Quite challenging as space soon runs out. 7 sound effects done. You can now walk around the cave or dungeon that scrolls around, and there is a ninja and the goal is there in the far corner which makes a sound when you stand on it.

Game and goal idea forming - collect diamonds for the 8 bits of a drill which gives you a go at a dragon's cave delve. First the basic dungeon items and combat.

It has been a good day! Feeling calm and having fun. Not working too late. Goodnight and good luck.

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Binary wizard - First think

Posted by knowledge on 2014/05/12 16:33

Hello, I'm working on my game.

For now I know what's my game about.

Beginning of the story:

You are computer wizard
You are going into computer
You must beat all enemies!
		Good luck!

The game is about wizard in computer(real wizard).

He is fighting with computer errors, viruses, bugs, some programs...

To earn magic he must solve problem.

Problem is in the beginning binary and mathematical.

I have slogan:

	Beat with bite and a bit of bout!

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