April 2013 challenge: “nemesis”

Balancer Of Circles - Day #2

Posted by petraszd on 2013/04/15 23:14

Nothing fancy this day:

- Implementation of camera. Moving viewport instead of player.
- Balls bouncing from walls

Add a comment

Nemesis - Steal or deserve

Posted by ilseppia on 2013/04/15 22:58


First day we managed to work a little on the game.
As result we have a draft story, still a bit vague but promising.
Our game is about Nemesis, the Greek mythology character, and her relation with Greek muses.
Not sure if it will be good or bad relationship... but we need the objects they guard.
So prepare to steal or deserve them.

Add a comment

Nemesis Card - Day2 - this is taking longer than I had hoped

Posted by scav on 2013/04/15 22:12

Also, there's too much javascript. I need to move more game logic into the Python back-end to avoid being disqualified ;)

1 comment

For Science! - Day 2: Slow start, Cocos2d, some art

Posted by reidrac on 2013/04/15 21:58

Yesterday's art attempt was a total disaster (oh, Inkscape!), so I spent today's commute thinking about alternatives... or how to draw what I want to draw (but I can't) in a way that is compatible with my actual skill.

Today I could only work for 4 hours because of work, but I had some progress.

First I've working in some concept art, put some place holders to see how the game screen will look like. That has been useful because it helped me to realize the tiles were too big and I didn't have room for the action on the bottom of the screen. I could try a higher resolution, but I'm going to stick to 640x480.

I've started with Cocos2d. It's the first time I use it, so it's been a little bit of a shock.

First screenshot

I've started with the general code structure and the game menu, to start with something simple. Cocos2d seems to be very smart and I like how is "directing" me (haha, Cocos2d phun!), so I think we're going to be good friends.

After having diner I had lost all my steam for today, so I tweaked a little bit the menu and wasted some time with "thy olde" SoundTracker to write a tune I've had in my head since I had the idea of the mad scientists. It's not perfect, but I think adds character to the game. I'm not sure if I'll keep the style during the game scene.

So far so good. Tomorrow I'll start working on the game scene, hopefully Cocos2d will be gentle with me.

3 comments

Bane's befuddlement - Day 2: Tech Demo status

Posted by drnlm on 2013/04/15 21:16

Not much time to work on the game today, but the game has gained a protagnist who can run around the maze and advance onto the second maze. Of course, this isn't a game yet, but it's still progress in the right direction.

I should have more time available tomorrow, so hopefully I can add an antognist and start adding actualy gameplay mechanics.

Add a comment

Drone Onslaught - Day 2 - Steady Progress (with Screenshot)

Posted by daftspaniel on 2013/04/15 21:08

Kept the tasks mixed again today - not a great deal of time but I have found a great font, created some more GFX, collision detection, scoring, health and on screen display. Code looking fairly tidy for a change!

Add a comment

tito - Progress so far.

Posted by tito on 2013/04/15 18:55

This is my first PyWeek attempt. My concept is game about goddess Nemesis, descending from Olimp and dealing with souls which from unknown reasons are floating between Earth and Heaven. Zeus wants from player to knock them down to Underworld. 
I also wanted to make graphic assets by myself. It might not work due to limited time, but I'll give it a try. I'm a Blender user for some time, and above all I need practice in field of graphics. 
So far I've done some of the framework code and implemented spritesheets. Today I was having fun making my Nemesis. 
I'l  I'll make set of animations and render sprites now, for I have armature and rig already done. Better materials will be done if I'll have time left, which I honestly doubt.
And that would be all for today.

Add a comment

Supersymmetry - Monday

Posted by gcewing on 2013/04/15 12:57

Not a lot of progress yet, but I've got an idea, and started putting some skeleton code together.

Essentially it's a variation on Pipes, hopefully with a bit more skill and a bit less chance. There's also and a cutting-edge-experimental-particle-physics-themed backstory to go with it, which always helps.

Add a comment

Horror Vacui - Second day advances

Posted by manthajk on 2013/04/15 12:25

I've done the firsts steps of the game: 
- The game is loaded and shows a character who moves freely (no gravity yet)
- The tilemap is created from a json file and the character is placed in the location from the same.
ToDo:
- Insert different kinds of tiles.
- Insert an enemy.
- Redesign graphics and character animation.
- Create jump move and gravity.
- And a lot of things more...

1 comment

vengeance (working title) - the idea

Posted by Alzi on 2013/04/15 09:27

came up with an idea. Nemesis aka Adrasteia aka "Adra Steya" will be my protagonist.
she is a starship pilot revenging her people against the human race, the conquerors of the universe.

Add a comment