This is a resource/crafting card game for one player. Gather resources, craft them into tools, gain achievements.
But hidden in the pack are Nemesis Cards. If you draw one before you have gained the achievement which counters it, your civilisation is destroyed and you lose.
Ratings (show detail)
Day2 - this is taking longer than I had hoped
Ironically, my nemesis seems to be pyweek themes I didn't have an idea for.
This time I have decided to let HTML and CSS do all the heavy lifting on the graphical front end, and put the Python game logic behind HTTP, served by the Bottle framework. An unusual choice, but I won't have time this week to write a lot of graphics code, and since I write Python web services for a living, I thought I'd play to my strengths.