September 2011 challenge: “Mutate!”

Zeta - Uploaded

Posted by john on 2011/09/17 23:34

Wow, that was an intense final day. Tomorrow/the coming week I'll upload a video on how to win it incase you struggle and a room guide incase you get lost.

To those of you who try it...good luck!

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INFECTED - FINISHED

Posted by debarra on 2011/09/17 23:21

WOO HOO IM FINISHED :D

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from __future__ import game_title - More or less done - please beta test!

Posted by Mat on 2011/09/17 22:57

Well its about as finished as it's going to get. (I may have time to do one more level but I won't be adding more code).

I wasn't able to get a lot of testing done so if you could all just play through and tell me anything that's wrong with it in the next hour that would be super :D

 

16 comments

The MutationGun(TM) - The Last Hour (almost)

Posted by Ernie on 2011/09/17 22:56

So i finished the game. It has not very many levels. i propably make a few more after judging to make the game to a real game and not something like a demo. now i will go to sleep. tommorow i will write more and i can't wait to play all those games.

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Foreseen Yet Unpredictable Invader - My first PyWeek comes to an end, please welcome the unpredictable invader!

Posted by ThibG on 2011/09/17 22:17

Hi again,
PyWeek comes to an end! Well, there are still a little than two hours left, but I don't think I'll achieve anything more.
So, here is my final (or almost) version, please test it and all! It even includes a copy of pyglet for debarra (sorry guy, no exe, I don't do exe)!

I'm pretty happy with the result, as it works quite well and is pretty addictive.
However, I had to cut down on various things: I originally planned to make an awesome, playable intro, but I soon came to the realisation that I am no graphist.
The same happened to the game's background: I planned to do one for each level, and in the end, there are none.
Until a few hours ago, I wanted to include music (I've even found 4 decent tracks under a free license), however, avbin segfaults on my own computer, so, I won't take the risk (I could do everything in wav, though, but I fear it would take way too much space).

Anyway, this has been fun and I hope you'll enjoy Foreseen yet Unpredictable Invader!
Please give feedbacks so anything worthy could be fixed before the deadline!

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muntantris - No hum main theme

Posted by dotteri on 2011/09/17 21:22

Sorry, i need practice and time for edit my voice :(. Instead i've rendered a midi file to a soundfile.

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Immune Defender - I Can't Continue - I'm Finished with this One

Posted by Akake on 2011/09/17 21:16

I'm exhausted. I've tried coffee, I've tried taking a walk, I've tried taking a nap. I'm just exhausted. Headache, lightheaded, aching arms. I'm done. I can't think clearly, I can't even force myself to work. My body hurts.

Here's what I accomplished:
  • Made something like a game
  • Will not have another "DNF" on my PyWeek record
Here's what I didn't get done:
  • Have a complete game
  • Work for an entire week on a single game
I'm sad that it ended up this way. I really am. :(

Still, I've learned some things. I've learned that art-heavy concepts aren't my strong point. I've learned that the "code painting" idea is something that I have over-though. I've learned that I can't force myself to work non-stop without hitting a wall. I've learned that a lot can go wrong in a week.

I've also learned to not waste time during a compo! I wasted so much time on days 4 and 5 that this was almost inevitable. That's embarrassing, and I won't do it again.

So... I'll see you folks in the ratings. Please be gentle, I know my game is incomplete and missing major features, but I tried. It does have the theme, though...

Peace, love, and refusing the Pyrrhic victory,

--- Akake

PS:
A "Pyrrhic victory" is when you succeed but lost so much that you might as well have failed.
If I were to continue, I wouldn't gain much in this length of time and I'd just be even more tired. Hence, it would have been a "Pyrrhic victory" for me.

4 comments

Gregor Samsa - close to finishing ...

Posted by isis on 2011/09/17 21:07

... still time for a group photo :)


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Mutate Lab Puzzle Project - Done?

Posted by Lasty on 2011/09/17 20:49

My first attempt at a PyWeek challenge

Why aren't there enough hours in a day?  Even when you pull all nighters?

OK The game is all but done, just needs some more levels, Don't think I will have time to make them.  It's a hidden feature.. the user get's to make their own levels :)

Did not have time to put in any sound

Was fun, learnt a lot (Specifically about OpenGL shaders and python)

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The Mimic Slime and the Forbidden Dungeon - Done, I guess

Posted by evilmrhenry on 2011/09/17 20:32

There's certainly some more tweaks I could make to the game, but I'm running low on time, and I don't really feel like it. Scrapped this time are: menus, save/load, items, story, messaging system, ranged attacks, non-attack powers, a real stat system, and different terrains. It works, it's just a bit basic.

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