September 2011 challenge: “Mutate!”
Zeta - Uploaded
Posted by john on 2011/09/17 23:34
Wow, that was an intense final day. Tomorrow/the coming week I'll upload a video on how to win it incase you struggle and a room guide incase you get lost.
To those of you who try it...good luck!
To those of you who try it...good luck!
INFECTED - FINISHED
Posted by debarra on 2011/09/17 23:21
WOO HOO IM FINISHED :D
from __future__ import game_title - More or less done - please beta test!
Posted by Mat on 2011/09/17 22:57
Well its about as finished as it's going to get. (I may have time to do one more level but I won't be adding more code).
I wasn't able to get a lot of testing done so if you could all just play through and tell me anything that's wrong with it in the next hour that would be super :D
I wasn't able to get a lot of testing done so if you could all just play through and tell me anything that's wrong with it in the next hour that would be super :D
The MutationGun(TM) - The Last Hour (almost)
Posted by Ernie on 2011/09/17 22:56
So i finished the game. It has not very many levels. i propably make a few more after judging to make the game to a real game and not something like a demo. now i will go to sleep. tommorow i will write more and i can't wait to play all those games.
Foreseen Yet Unpredictable Invader - My first PyWeek comes to an end, please welcome the unpredictable invader!
Posted by ThibG on 2011/09/17 22:17
Hi again,
PyWeek comes to an end! Well, there are still a little than two hours left, but I don't think I'll achieve anything more.
So, here is my final (or almost) version, please test it and all! It even includes a copy of pyglet for debarra (sorry guy, no exe, I don't do exe)!
I'm pretty happy with the result, as it works quite well and is pretty addictive.
However, I had to cut down on various things: I originally planned to make an awesome, playable intro, but I soon came to the realisation that I am no graphist.
The same happened to the game's background: I planned to do one for each level, and in the end, there are none.
Until a few hours ago, I wanted to include music (I've even found 4 decent tracks under a free license), however, avbin segfaults on my own computer, so, I won't take the risk (I could do everything in wav, though, but I fear it would take way too much space).
Anyway, this has been fun and I hope you'll enjoy Foreseen yet Unpredictable Invader!
Please give feedbacks so anything worthy could be fixed before the deadline!
PyWeek comes to an end! Well, there are still a little than two hours left, but I don't think I'll achieve anything more.
So, here is my final (or almost) version, please test it and all! It even includes a copy of pyglet for debarra (sorry guy, no exe, I don't do exe)!
I'm pretty happy with the result, as it works quite well and is pretty addictive.
However, I had to cut down on various things: I originally planned to make an awesome, playable intro, but I soon came to the realisation that I am no graphist.
The same happened to the game's background: I planned to do one for each level, and in the end, there are none.
Until a few hours ago, I wanted to include music (I've even found 4 decent tracks under a free license), however, avbin segfaults on my own computer, so, I won't take the risk (I could do everything in wav, though, but I fear it would take way too much space).
Anyway, this has been fun and I hope you'll enjoy Foreseen yet Unpredictable Invader!
Please give feedbacks so anything worthy could be fixed before the deadline!
muntantris - No hum main theme
Posted by dotteri on 2011/09/17 21:22
Sorry, i need practice and time for edit my voice :(. Instead i've rendered a midi file to a soundfile.
Immune Defender - I Can't Continue - I'm Finished with this One
Posted by Akake on 2011/09/17 21:16
I'm exhausted. I've tried coffee, I've tried taking a walk, I've tried taking a nap. I'm just exhausted. Headache, lightheaded, aching arms. I'm done. I can't think clearly, I can't even force myself to work. My body hurts.
Here's what I accomplished:
Still, I've learned some things. I've learned that art-heavy concepts aren't my strong point. I've learned that the "code painting" idea is something that I have over-though. I've learned that I can't force myself to work non-stop without hitting a wall. I've learned that a lot can go wrong in a week.
I've also learned to not waste time during a compo! I wasted so much time on days 4 and 5 that this was almost inevitable. That's embarrassing, and I won't do it again.
So... I'll see you folks in the ratings. Please be gentle, I know my game is incomplete and missing major features, but I tried. It does have the theme, though...
Peace, love, and refusing the Pyrrhic victory,
--- Akake
PS:
A "Pyrrhic victory" is when you succeed but lost so much that you might as well have failed.
If I were to continue, I wouldn't gain much in this length of time and I'd just be even more tired. Hence, it would have been a "Pyrrhic victory" for me.
Here's what I accomplished:
- Made something like a game
- Will not have another "DNF" on my PyWeek record
- Have a complete game
- Work for an entire week on a single game
Still, I've learned some things. I've learned that art-heavy concepts aren't my strong point. I've learned that the "code painting" idea is something that I have over-though. I've learned that I can't force myself to work non-stop without hitting a wall. I've learned that a lot can go wrong in a week.
I've also learned to not waste time during a compo! I wasted so much time on days 4 and 5 that this was almost inevitable. That's embarrassing, and I won't do it again.
So... I'll see you folks in the ratings. Please be gentle, I know my game is incomplete and missing major features, but I tried. It does have the theme, though...
Peace, love, and refusing the Pyrrhic victory,
--- Akake
PS:
A "Pyrrhic victory" is when you succeed but lost so much that you might as well have failed.
If I were to continue, I wouldn't gain much in this length of time and I'd just be even more tired. Hence, it would have been a "Pyrrhic victory" for me.
Gregor Samsa - close to finishing ...
Posted by isis on 2011/09/17 21:07
... still time for a group photo :)



Mutate Lab Puzzle Project - Done?
Posted by Lasty on 2011/09/17 20:49
My first attempt at a PyWeek challenge
Why aren't there enough hours in a day? Even when you pull all nighters?
OK The game is all but done, just needs some more levels, Don't think I will have time to make them. It's a hidden feature.. the user get's to make their own levels :)
Did not have time to put in any sound
Was fun, learnt a lot (Specifically about OpenGL shaders and python)
Why aren't there enough hours in a day? Even when you pull all nighters?
OK The game is all but done, just needs some more levels, Don't think I will have time to make them. It's a hidden feature.. the user get's to make their own levels :)
Did not have time to put in any sound
Was fun, learnt a lot (Specifically about OpenGL shaders and python)
The Mimic Slime and the Forbidden Dungeon - Done, I guess
Posted by evilmrhenry on 2011/09/17 20:32
There's certainly some more tweaks I could make to the game, but I'm running low on time, and I don't really feel like it. Scrapped this time are: menus, save/load, items, story, messaging system, ranged attacks, non-attack powers, a real stat system, and different terrains. It works, it's just a bit basic.