September 2011 challenge: “Mutate!”

Automata - First final submission

Posted by hidas on 2011/09/17 18:34

I didn't have a lot of time for this Pyweek, and today is no exception. I'm uploading a final submission now, in case I don't have time later today. Still no music. :(

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Godspeed You! Mutated Maze - Godspeed You! Mutated Maze - probably finished now

Posted by sonneveld on 2011/09/17 18:21

Uploaded a new release with instructions and some bugfixes. Off to bed.  I wish everyone goodluck in the last few hours of development.

Download Link: Godspeed You! Mutated Maze v0.5

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NoNe - NoNe. My game for PyWeek 13. Day 2-7.

Posted by noTformaT on 2011/09/17 18:12

Hello. So ended my first competition PyWeek, my project "None" I could not do in the allotted time, but during that time I gained a lot of experience. Diary of development, I was not able to fully, the main reason it was not for his time, so now I will try briefly to tell everything that I did during that time. For its project, I chose the library PyGame, in my opinion, this library is very powerful, and even a novice like me its quite easy to master.
And so, everything, and briefly:
Day 1: In his diary of the project that day. I wrote about how was
Day 2: On this day, I'm a little tired after work, so not able to devote all my free time on it. This day was not very productive for a whole week.
Day 3: All I did on this day you can see from the screenshot and on this video.
 
I made a simple 3D model of the DNA molecule, and using PyGame displays it on screen. I also added the ability to rotate the model in any direction, like turning the model can be seen on the video.
Day 4: On this day, I began to optimize the project, my old home computer gave out only 10 fps, instead of 60. I spent the whole day, but still got his, now a project running on my old computer as needed.
Day 5All I did on this day you can see from the screenshot and on this video.

On this day, I added controls the rotation of the molecule. Added the ability to select a specific atom in a molecule.
Day 6: Due to a number of reasons I could not do in this day project.
Day 7: On the final day of competition I have not worked from project, I studied the projects that have already been made. All the projects I like. I'm sorry I have not had time to do my project.

 Here's a short history. I'm sorry that I could not do my project, but I will not stop, i plans to finish the project before Halloween. This contest was not for me without a trace, he gave me a lot of experience, and I hope to make his first game. This competition has shown me that I should first have the experience, and then participate in the competition, so for the next competition I was very well prepared.
That's all. I wish all of our projects has made a victory. Bye everyone.

P.S.
I live far from the U.S., so I know English very bad. Excuse me for my bad English.

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The Web is dead. Long live internet messaging! - Well done to all

Posted by tundish on 2011/09/17 16:28

Spent the afternoon trying to fix the issues with my game on Windows, but it seems this might be a Ren'Py thing. So this year it's for OSX and Linux users only (tested on Leopard and Ubuntu 10.10).

Still, better than my first two attempts, when I didn't have a working game at all!

So, I just want to say, well done to everyone, whether you've finished, given up, or still madly coding during the final hours. Hope you had fun!

To play; download The Web is Dead. Unzip it. Open up the directory twid-all.

  • Linux: ./twid.sh
  • Mac: launch twid.app
  • Windows (for bug-fixing, ask me for rev72): launch twid.exe

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muntantris - 8 hours...

Posted by dotteri on 2011/09/17 15:53

Ufff, gameplay is ready... It's time for final touch! >:( I hope have the game ready. The game doesn't have fancy graphics.

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Godspeed You! Mutated Maze - Godspeed You! Mutated Maze v0.4 - potential final (+upload)

Posted by sonneveld on 2011/09/17 15:51

I have uploaded this version marked as final just in case I don't have time to add anything else.

Download: Godspeed You! Mutated Maze

changelog:
- sounds!
- level progression
- charge bar for mutator ability
- scores!
- time limits!
- different maze algorithm
- death and gameover screens

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Programming for 30 years now, never made a real game, gotta try now! - Fin - Not even close

Posted by efloehr on 2011/09/17 15:13

This has been really fun, got me out of my data analysis/web programming comfort zone into something I've always wanted to do.

However, I wasn't able to devote the time necessary to finish a game, which I thought might happen.  No worries, this has been a fun experience and I'm going to definitely finish my game as I have time.

I'll also look to enter a future PyWeek when I have more flexibility in my schedule, now that I've learned a lot about pygame and game programming in general this week.

Best of luck to everyone else, you've got some awesome looking games.  Can't wait to try them out!

Cheers!

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Behaviors - need to make levels now

Posted by endsong on 2011/09/17 14:25

or graphics. funny how it comes down to the wire like this.

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Magical Elemental EGGS! - Wake me, when you need me: final submission

Posted by Python Jedi on 2011/09/17 13:34

I've slaved over this project for a week, time to call it for now.  It is playable, but there's no objective, and tons of bugs.  toss any fix ideas my way, and I'll look into creating a better version on pygame.org soon.

and now for an emotion filled closing...


This is an unfinished game.  My apologies to those who were looking forward to a full game, I had no chance of making a full platformer from scratch.  I will continue development at some point in the future, but for right now, this is all that I can do.  Thanks goes to Eggfu, for helping with a collision problem, and to saluk, for reminding me to create the ragdoll background with pygame.SRCALPHA.  Thanks also to Richard for making this competition possible.  I submit in peace since I know that this is the closest I've gotten to a complete game ever.  Thanks again, and congrats to the winner!

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Mutagenesis - Mutagenesis - Day 7

Posted by gcewing on 2011/09/17 11:38

Lots of improvements. Flowers, berries and other such things are now possible, with colours, shapes and sizes all mutatable. Tweaked the mutation probabilities a bit in the hope of making unhelpful mutations less likely -- not sure how successful I've been with that. Pedigree of selected plant is displayed. Thumbnail data is saved with games so that they load faster.

I think I've pretty much got to the point I was hoping to reach. Time for a release!

Here's new starting plant, with some variations.

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