The blob is pleased to meet you

from __future__ import game_title

You control the blob. The blob has important business to attend to and must exit the blob cave immediately. Thank you for your assistance.

Awards


Simple != Ugly
Presented by cyhawk

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Scores

Ratings (show detail)

Overall: 3.4
Fun: 3.4
Production: 3.3
Innovation: 3.5

Respondents: 27

Files

File Uploader Date
magic-1.2.zipfinal
Entry
Mat 2011/09/18 13:29
magic-1.1f.zipfinal
Entry
Mat 2011/09/18 00:39
magic-1.1.zip
Entry
Mat 2011/09/18 00:02
pyweek13-1.zipfinal
Entry
Mat 2011/09/17 23:09
blob.png
The blob is pleased to meet you
Mat 2011/09/17 23:05
pyweek13.zipfinal
Entry
Mat 2011/09/17 22:49

Diary Entries

Ideas for each theme

Mutate:
Platformer where player goes from left to right encountering strange goop which causes them to mutate in some way whenever they touch it. There will be several ways the player can change and each affects how they interact with the environment. The player may have to touch different things in the right
 order in order to solve a puzzle and complete the level.

Mr Fixit:
This is my favourite I think. The player is a businessman who fixes problems using buzzwords. You will have to complete a bunch of minigames which will reward you with tokens. These tokens will make up a final puzzle which you solve to complete the game.

Mysterious stranger:
Again, basic platformer, but with a story to it. The mysterious stranger pops up in random places to give you information. At the beginning you are just told to do what he says as you're in danger, but over the course of the game you slowly unravel a terrible conspiracy!

Negotiator:
You are a spaceship captain, "The Negotiator". You "negotiate" dangerous obstacles to smuggle illegal goods from one place to another. You can also negotiate the amount of stuff you buy/sell at each checkpoint. Taking on more dangerous stuff means more  enemies after you. Each level there will be some mandatory stuff you have to take and the basic difficulty level will increase.

Critical hit:
RPG where everything you do destroys the enemy instantly. After a while everyone you interact with recognises you as the brutal murderer you are and avoids you. The player meets the families of the enemies they destroyed and is forced to think about what they have done. Then the player is arrested and goes to jail.

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Made some music

I managed to make a track. Hopefully I'll have enough time to do more.

http://soundcloud.com/cav-3/pyweek13

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More or less done - please beta test!

Well its about as finished as it's going to get. (I may have time to do one more level but I won't be adding more code).

I wasn't able to get a lot of testing done so if you could all just play through and tell me anything that's wrong with it in the next hour that would be super :D

 

16 comments

Lessons learnt

Woohoo, it's over!

Our game is a puzzle platformer where the player mutates into different forms when encountering different things.

It had to be scaled back a lot from my original idea due to lack of time, so there are no enemies and there are only 4 different shapes you can mutate into, but I think it more or less turned out ok given that I had no idea what I was doing.
 
I had more free time this pyweek than last time, but I wasted most of it just getting basic game code working, so I only had a couple of days left to spend on level design, which is why there are so few of them. There's a lot I could improve if I revisit this after pyweek, but I think I'll just leave it as it is and wait for next pyweek :)
 
Lessons learnt:
  • Level design is hard. Games with levels need lots of play testing D:
  • For the love of ponies figure out how to use external libraries before the competition! Gaaah.
  • I really hate collision detection.

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My best so far

Pyweek 13 is over! The rankings page doesn't seem to be working right at the moment but I can see that we got
 
Fun: 3.4
Production: 3.3
Innovation: 3.5
I'm pretty happy with this :)

From reading the comments it looks like there are still some glitches, but people generally liked the level design ^_^

I think I may do some more work on this game and attempt to fix some the bugs. I really need to learn how to do collision detection properly!

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