Lessons learntWoohoo, it's over!
Our game is a puzzle platformer where the player mutates into different forms when encountering different things.
It had to be scaled back a lot from my original idea due to lack of time, so there are no enemies and there are only 4 different shapes you can mutate into, but I think it more or less turned out ok given that I had no idea what I was doing.
I had more free time this pyweek than last time, but I wasted most of it just getting basic game code working, so I only had a couple of days left to spend on level design, which is why there are so few of them. There's a lot I could improve if I revisit this after pyweek, but I think I'll just leave it as it is and wait for next pyweek :)
- Level design is hard. Games with levels need lots of play testing D:
- For the love of ponies figure out how to use external libraries before the competition! Gaaah.
- I really hate collision detection.