Lessons learnt

Woohoo, it's over!

Our game is a puzzle platformer where the player mutates into different forms when encountering different things.

It had to be scaled back a lot from my original idea due to lack of time, so there are no enemies and there are only 4 different shapes you can mutate into, but I think it more or less turned out ok given that I had no idea what I was doing.
I had more free time this pyweek than last time, but I wasted most of it just getting basic game code working, so I only had a couple of days left to spend on level design, which is why there are so few of them. There's a lot I could improve if I revisit this after pyweek, but I think I'll just leave it as it is and wait for next pyweek :)
Lessons learnt: