April 2009 challenge: “Get off my lawn”
LAWN: Terror From The Green - Slowly getting somewhere
Posted by cyhawk on 2009/04/28 00:01

The old man now wanders aimlessly and avoiding it is starting to be interesting. The goal is the rescue of the ball in this somewhat X-COM or Jagged Alliance-like game. (There are no guns though.)
The tactical component is nowhere near complete and I even have some light base-management planned for in-between missions... We will see how far I can get!
Rose Ninja - Um.. Okay, the theme! XD
Posted by Akake on 2009/04/27 23:16
The evil mastermind who stole the Capsule-series was none other than...
Doctor Kruntzerpuntzer! From my first concept! O_O;
Yes, doctor Kruntzerpuntzer, angry that he missed his chance to be in a video game, has stolen an entire line of robots from a massive corporation!
Now, he has declared to the UN that the entire mainland United States is now his lawn! He has further gone into detail that if the United States doesn't get off his lawn, he will let his own Capsule robots loose on the world! After that, he'll probably go yell at Mrs. Kruntzerpuntzer to make him a sandwich.
It is up to Capsules A and B to stop Kruntzerpuntzer, destroy the evil robots, and rescue their fellows from being rebuilt and converted into superweapons!
Lawn Fairy - Days 1 & 2
Posted by Woodwolf on 2009/04/27 23:12
This time, I'm lucky to work with a friend and a great artist who will draw and compose while I code as fast as I can. His sketches are inspiring, but the final artwork is simply stunning. Take a look at his website , if you wish to know more about him.
Well, the game idea was quite clear from the beginning: you control a Lawn Fairy who must prevent bugs from eating grass blades (and flowers, if we have enough time!). However, you can only fight against them blowing. That way, grass blades shake and bugs fall from them.
Yesterday, I managed to hack together a simple menu and some code from my previous pyweek entry (there's one screenshot showing some early blades with guys on top of them) as a technical demo. It seemed to work, so I went on today working with grass blades and some crude player movement. They already move as I expected, so I guess we can be happy!
But there are still many many things to do. Bugs, grass evolution (growing and flowers), blowing mechanic, scores, animations, sound... well, the whole game X)
The Unfortunate Undoing - Eh.
Posted by ZeroByte on 2009/04/27 22:51
It's been a slow art day in that I didn't get as much done as I had wanted. Been working on the mockup for one level, here's the results. Thumbnail cause its ridiculously long now.
Once I fill out the last part of this mockup I will have maybe one more location to do. I think. I swear we're planning this and totally not making this up as we go along! After the locations are done I guess I'll be turning my attention to character art and animation.
To commemorate emo monday (too many real life friends getting 'mo, including myself) heres Jeff Buckley
-outSpawnmower Lawn Defense - Day Two
Posted by T-002 on 2009/04/27 22:36
pekujdr0idwork - All you need is lawn
Posted by JDruid on 2009/04/27 21:22
The idea at the moment is to have a game about keeping your lawn clean and messing up your neighbour's. At least a single-player mode is supposed to be implemented, maybe multi-player too. As an awesome artist, I made this reference screen. The actual game may not look as awesome because I'll be busy making the music and updating the web-diarrhy.
TeamName - Idea
Posted by electric i on 2009/04/27 21:21
Benjamin Butterbloom and the evil supergardeners - Thoughts after day 2
Posted by Trobadour on 2009/04/27 21:18
In my last submitted screenshot you can see 4 little gardens. For each garden there will be one gardender that sneaks into other gardens to steal stuff for his own garden. Only one gardener is played by you, the other gardeners will be controlled by the KI
Until now the menu structure ( which is the most important part of any game;) ) is working and a sample level is loaded. Neither are there rival gardeners nor any objects you can take to your garden. Only one gardener which can move around. By the way he has super powers, he can move through walls and walk over water :)
Take the super powers from him will be my task for tomorrow. Then i will implement collision detection and on day 4 i plan to implement the AI. For the collision detection i'm going to use a mask file for every level that marks the the pixels that are passable and those that aren't. With the same file i plan to generate a datastructure with linked passable areas to be used by the AI for path planning.
So there's much to do but i'm optimistic to submit a playable game this time.
sleep well, i will :)
Everybody loves the Circus Invasion - So, err, day 2
Posted by j-1 on 2009/04/27 21:16
...and the rest is history! Or will be. Tomorrow. I need some sleep.
Oh, right! Clueless is doing some great work on the character portraits:

Benjamin Butterbloom and the evil supergardeners - My concept for this pyweek
Posted by Trobadour on 2009/04/27 21:04
So every gardener tries to steal stuff from the others until the time is over and the jury arrives and officialy declares the winner garden with the nicest stuff. Try to steal as much from the others as you can but beware: The do the same with your stuff :)
The player controlls one gardener and the others will be controlled by the ki.