Thoughts after day 2

Day 2 is over and the game begins to take shape.

In my last submitted screenshot you can see 4 little gardens. For each garden there will be one gardender that sneaks into other gardens to steal stuff for his own garden. Only one gardener is played by you, the other gardeners will be controlled by the KI

Until now the menu structure ( which is the most important part of any game;) ) is working and a sample level is loaded. Neither are there rival gardeners nor any objects you can take to your garden. Only one gardener which can move around. By the way he has super powers, he can move through walls and walk over water :)

Take the super powers from him will be my task for tomorrow. Then i will implement collision detection and on day 4 i plan to implement the AI. For the collision detection i'm going to use a mask file for every level that marks the the pixels that are passable and those that aren't. With the same file i plan to generate a datastructure with linked passable areas to be used by the AI for path planning.

So there's much to do but i'm optimistic to submit a playable game this time.

sleep well, i will :)

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Sounds like a neat game idea. BTW though it's "Get *Off* My Lawn", since "Get Of My Lawn" sounds like something entirely different and far too close to "Get Of My Loin" which is definitely not the theme :)
I like the idea too, sounds casual and fun.