September 2008 challenge: “The length of a piece of string”
Threadbare - What a difference a day can make
Posted by saluk on 2008/09/08 07:21
The basic engine is already in place, leaving us pretty much the whole week to create the levels and polish things. This is the best start we've ever had for pyweek I think. You can unwind your string, bring it to you, throw the end of it around, tie it to things, tie on new pieces of string, cut the string off, and we have a map editor that lets us edit the tiles as well as add string. Opting away from physics, instead going for the "nibbles" method of the character's string-tail, was a wise decision I think.
So far, while not quite a game yet, with no goals or real puzzles, it is a very fun prototype to just mess around with, which bodes quite well for the rest of the project.
Eye stabs - basic intro sequence, with music
Posted by illume on 2008/09/08 07:08
Crysis: Director's Cut Edition - day one
Posted by georgek on 2008/09/08 06:58
Kiko The Circus Hero - day 1 for mdog team
Posted by claxo on 2008/09/08 06:11
Silly history, done.
Main character got draw, no animation.
Done SplashScreen: 1st aproximation
Done 1st level sketch, partially coded to experiment. No physics to the moment.
Partially done : animation infraestructure.
It fells slow.
Tomorrow must get more speed.
Some Cool pyweek messages I read: the animator editor ( uber cool!), all the presentation of animations, the idea of an 'ant-lemmings' over strings game.
Played some UT to relax. And walk.
Time to sleep.
God night and god work tomorrow / today for all!!
P4 - Day 1 + 6 hours - I think...
Posted by RB[0] on 2008/09/08 06:06
We're planning a pretty original tbs game, and already have most of the major mechanics done.
Now we need to piece them together and add the gui and art :)
We did have a couple problems today.
I spent about 6 hours trying to figure out how to merge two polygons into one. About got there, but missing the final couple of pieces - so we are laying the stuff we planned with that aside for now - probably will make everything easier later on anyways :S
Besides that, no serious problems as of yet, though a few minor ones. The big tests will be ai, and possibly multiplayer (we're trying to decide if we even want to pursue that...)
Should see something playable in 2 or 3 days I hope, then we're splitting up tasks:
Me - AI
Markus - art, networkings (maybe)
Pymike - art, feature addition
Keeyai - bugs, features, anything we missed
Along with the rest of the team filling in when they get a chance.
Overall, I think this is the best, most unique, and most "get it done in a week"-able idea we have ever had :D
So I am very pleased.
Cheers all - lots of good entries so far XD
Snake - The RPG! - Day One
Posted by myke on 2008/09/08 06:03
This was my most-hated, least-favorite theme, and I didn't think it would win so I didn't have any game plans for it. Guess I'll be doing a snake game. Here's a video of awesome snake physics (using pymunk):
http://dump.omgcats.com/snake-1.avi
The way the snake parts are linked together gives a "slithery" effect when the snake makes rapid movement, cool.
Cthulhu32's Pyweek 7 - Very quick intro
Posted by Cthulhu32 on 2008/09/08 05:42
Download here :
http://media.pyweek.org/dl/7/Cthulhu32_v7/SaveScience0.001.zip
pyKevin and Penguin's Delightful Romp Through the Forest of Imagination - Finally, something!
Posted by Penguin on 2008/09/08 05:14
Actually, thanks will have to go to Team XKCD - after I searched the posts for inspiration, I came across their post, saw the word 'Fates' and shazam! Inspiration! Not sure how that one slipped by me, since I love Greek mythology... but anyway, the idea is currently based on
Lachesis and Atropos going on a wild night out, leaving the fate-string business to interns. When they return, they found out their interns were fruitful and multiplied, and they're fresh out of their own business! World domination ensues.
Off to bed for now.
String Defense - Late Night Thoughts
Posted by jabagawee on 2008/09/08 05:02
So far, we're gonna get a blank map with a generic background texture working first. Afterwards, we'll add snow and water to slow and stop enemy movement, respectively. Some challenges will be writing a pure Python pathfinding engine that's efficient, drawing the sprites (neither of us are graphics guys), and lots more. Stay tuned for details.
Stick - Hangman
Posted by bjorn on 2008/09/08 04:54