September 2008 challenge: “The length of a piece of string”

Yo Yo Brawlah! - DONE. like a dead kitten.

Posted by sjbrown on 2008/09/14 00:06

Ok, so I've uploaded our final entry to http://ezide.com/pyweek08.tar.gz

I am exhausted. We'll get it uploaded to pyweek.org tonight.

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just_restin - Defeat!

Posted by nihilocrat on 2008/09/14 00:01

10 minutes till compo end, and I am so amazingly close to getting the 3-hour game done, but the more detailed workings of pymunk elude me, and it's choosing to segfault whenever I get two objects near each other.

Unfortunately, we aren't going to gave a game this time around.

Lessons learned: a) Cars generally just make your life hell. Don't own one! b) Think through about how you are going to implement EVERYTHING in a game design before you settle on choosing one. Seemingly simple problems can actually be very, very, very difficult and thus make you not want to actually solve them. c) Corollary of b: you are probably best off making a stupidly simple base game concept, such that you could make that base game in the space of about two days (therefore it must be so stupidly simple that you'd predict you could make it in an afternoon). Act like the compo only lasts these two days, really try to lie to yourself (it's not pyweek, it's Ludum Dare!) so you can get a complete, shippable game done by that time. Use the rest of the week to polish and add all the neat game mechanics / level designs you might have thought of in the design phase.

I might seriously come up with some metrics for (c), like "the game can have no more than 2 behaviorally unique actors".

In the meantime between now and next pyweek, let's hope we can build some interesting libraries...

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Aleutha and the strings of life - Submitted my cent

Posted by Trobadour on 2008/09/13 23:50

The week is over and it didn't worked the way i hoped for. But in the end i like i the concept i came up with and i will finish the game in the next few weeks. Now that i saw, how time expensive it is to create the type and quality of content i need, the whole idea of doing it in one week as a solo entry is just a little to much ambitious. But here it is so far what i tried:

A story-driven 2D-Guitar-Hero-Shooter

A Work-In-Progress version of my game. The main idea is, that you fly a spaceship, with the ability to modify the elemental strings that everything in the universe consists of (string theory). There is an evil emperor who chases you, while you and your ship are getting stronger. The game will consists of story sequences where the plot is presented and playable levels, where the player has to defeat his enemies.

So far only two sequences are implemented.

The player defeats his foes by using his ship´s string manipulation ability. He has to press a sequence of keys matching to the rhythm of the background music to create energy waves that banishes his foes.

The project was much to ambitious for one week, but so far i'm proud of what i created and i will continue due to a real playable version.

The final version (hopefully) will contain:
- more levels :)
- player has to play notes to form melodies.
- there are different melodies, each creating a different kind of energy wave to damage enemies.
- combine melodies to combos that can stop the time or give you a little bonus.
- More and higher quality story sequences.
- my own soundtrack (the track from Acumen is great, but not excactly what i had in mind).

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Rayzan - King of the Strings - Rayzan finished!

Posted by phren on 2008/09/13 23:48

Screenshot

Here's our final entry! Hope you'll enjoy!

A happy and sunny day Rayzan, our charismatic and muscular hero, found a mysterious string-rope-thingy in his backyard in the wild rainforests of Faraway'istan. Rayzan, always up for a challenge, then decided to see how far he could go measuring the rope, as it seemed endless! Join him in his epic story to discover to what lengths the string-rope-thingy finally rises.

Our entry page

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ConkWest - Finished!... kinda...

Posted by SimRex on 2008/09/13 23:40

We're done! Except... No sound, some missing graphics (present in /data, but not coded in), lots of missing logic (we were going to have items that modified your conker's performance), missing characters, and some missing dialogue text.

Quite disappointing, really, but we've run out of time so it was just a case of pulling all available artwork together, doing the best we can with the game logic, and shoving it out of the door before the deadline. We might get around to a more polished version at some point, but then I know I've said that before and not followed through.

I'd like to offer huge thanks to Rexette, my girlfriend, who produced all the art you see in the game! Without the art, and her encouragement, this wouldn't even be playable yet! Hopefully this won't be her last involvement in PyWeek!

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Snip. - Done

Posted by nilsf on 2008/09/13 23:29

I'm done. :) Unfortunately my game isn't much fun at all and badly lacks polish. :( I think I spent less time on this than on my LD48 entry though so I guess it doesn't really come as a surprise. Download

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Bungee Manager - Bungee Manager [Finished]

Posted by Woodwolf on 2008/09/13 23:26

CHALLENGE END: 1 hour! Well, that was close!

Here's my entry. It doesn't have all the features I wanted, but I think it's quite playable. The objective is simple: just keep making money controlling your client's jumps choosing the length of the rope and the jumping angle. You must attend an increasing number of clients, so jumps must be precise in order to attend many guys at the same time while avoiding accidents.

Game ends if too many clients walk away unsatisfied (or with some broken bones), but also if tax time arrives and you don't have money.

Don't check your speakers, there's no sound :D Enjoy! P.S: I uploaded two versions: one without pyglet (just 77Kb!) and the final one, which includes pyglet. Just in case...

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Eye stabs - Was spending 6 hours on a multithreaded streaming video player worth it?

Posted by illume on 2008/09/13 23:25

um... I'm not sure. oh well... it was fun!

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strlen - final submission is in

Posted by matthieutc on 2008/09/13 23:16

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Shot The Hook - Final Entry of "Hook the Shoot"

Posted by zhen on 2008/09/13 23:14

Hook the Shoot is done.

Well. I got it. I finalize the game. And it has almost all the thinks than I imagine the first day. (well, all of them but the bats)

Today I worked on sound effects and, several levels. The final game has 5 levels, with the first ones used as tutorials. Also the screens between levels are simple but pretty good.

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