Yo Yo Brawlah!
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Presented by saluk
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Presented by djfroofy_c_
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YoYo Brawler v1.1
cats! damned feline terrors.
debug mode on. here you can see the yoyo being thrown
character animations are making it look better
Added the health meter
first blood spatter, now true love.
there are now items that you can pick up
rudimentary graphics & gameplay
Yo Yo Brawlah Comment Thread
BUGFIX: new yoyobrawl version
DONE. like a dead kitten.
I am exhausted. We'll get it uploaded to pyweek.org tonight.
Um yeah, so we made some good progress last night. We're polishing it off, getting events to happen when they should, getting rid of the corner cases, and also i think i am hallucinating. there is a headless man in my livingroom selling pails to dozens of Grimaces, and they are scrutinizing the buckets for flaws in workmanship, and also volume. Volume is a very important criterion when buying a pail. mark my words.
broken back, chapped typing knuckles
One night of coding left. Let's see where this takes us...
edit: link in screenshot:
tuesday night yawn...
visual effects manager added talking enemies added hug hearts added level transitions added cutscenes added rudimentary menu addedAll the primary game elements still look like ass, but that should change tomorrow as we get some character animations plugged in. Backgrounds look nice. And I gotta say I like the hug-hearts.
edit: this screenshot shows the "hug-hearts" I speak of
Big Swinging Yo-Yo
Last night I also put some particle effects in for blood splatter for when the yo-yo hits something, which I think should definitely add to the gore factor.
Tonight I put the health meter in, fixed up the collision map and started trying to fix up the yo-yo attacks. I think I'll try to get level 2 done and call it a night.
Frustrated by an inability for pyglet to load images bigger than 2044x2048 on my computer. But still, I'm glad I discovered this rather than having the judges find it.
I feel like it's going really smoothly so far. Has all my experience coding python paid off, or am I just not seeing the difficulties that lie ahead?
24 hours later
This time around, we have arcticclear as a new team member - she is just learning Python, and has animation experience.
Last night, Patrick worked on some initial yo yo attacks (seeking inspiration from youtube) and I learned pyglet well enough to make a scrolling level. Today we integrated our codebases, and I added enemy spawning, trigger zones, and masked off the boundaries of where you can walk on a map.
Screenshot up shortly...
edit: linked in screenshot
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