September 2008 challenge: “The length of a piece of string”

bootlace - Enough!

Posted by scav on 2008/09/13 23:06

I'm going to bed now. There's about an hour left, and one unexplained bug in the game (see if you can spot it!), but I've been in this chair for maybe 12 hours.

If bootlace isn't good enough now, it never will be.

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The day mom tied us together - one last tip!

Posted by smatts on 2008/09/13 23:04

We forgot to put a skip button in our story that plays during launch. If you really get into it and want to play the game a few times you can disable the story intro by editing

data\config.ini

change the SkipToMenu value to "True"

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The day mom tied us together - DONE *ish*

Posted by smatts on 2008/09/13 22:54

OK! so we are done, sort of. We did our best, but even with late nights after work and a valiant last ditch all nighter we couldn't pull off everything we wanted.

Thankfully we got the core gampeplay in, but unfortunately it has some issues. We didn't get nearly enough time to tune the movement or the levels, and there are some issues with progressing through the 2 levels that are there.

Anyways, please check it out! Hopefully you have as much fun playing as we did making it. You can grab it here:
The day mom tied us together

NOTE: in level 2 there is a bug which repeats level 1 with some unwanted scrolling. Press the "R" key to respawn yourself which will load the real level 2.

Thanks! Sincerly, not ninjas.

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Allefant 7 - uploaded

Posted by allefant on 2008/09/13 22:50

Physics are rather broken, and I didn't have time to add any of the features I had planned, but at least I did manage to upload something playable. Given that I didn't have a lot of time during the week and it was my least favorite theme, I guess that already is a bit of achievement :)

Because I forgot to add any readme, the idea is this:

You control a small airship with a piece of string attached, flying around in a small hadron collider. The floor is electrically charged. Only when the length of the piece of string is enough to touch the electric ground, your ship has power.

Also, some tachyons escaped during an experiment, and you have to neutralize them to prevent a black hole from forming. You do that by shooting them with water. If the tachyons form a black hole (time runs out), you fall off the airship or get sucked into the eternal space-time void, or if a tachyon vaporizes you... you die. If you can shoot all the tachyons in time however... you advance to the next level.

2 comments

bootlace - final entry

Posted by scav on 2008/09/13 22:13

The update page has no checkbox for "final entry" this time. Just take the last one I uploaded as final, please!

1 comment

Enter The String - I just deleted all my files

Posted by djfroofy_c_ on 2008/09/13 22:09

Here is a sad story. I just deleted all my files for the project.

Getting ready for the submission I typed:

  $ find . .*pyc -delete

Instead of:

  $ find . -name *.pyc -delete

That's the first time I've done such. And it was all f'ing complete. Menus. Levels. High Scores. Not to mention bundles of little bug fixes around score accumulation and polishing. And reiserfsck only recovered the friggin' README ... I was sweating bullets trying to shut down all the daemon processes probably writing to /home before I could unmount it and start the failed recovery.

Anyhow, I at least had a tarball of a very incomplete version from 2 days ago. So that's my submission. No menus, no levels, no high scores. And lots of bugs.

20 comments

as yet unnamed - final entry

Posted by devguy on 2008/09/13 21:26

Here.

Final entry. Would have been better if I didn't have to rewrite part of the program due to stupidity. It's a nice, short story, small download too, try it!

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- Final

Posted by PyScripter on 2008/09/13 21:26

I haven't got time left to finish my game, but I uploaded wat I've got. There's no boss and only two levels. There is some bugs too.

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Crysis: Director's Cut Edition - lessons

Posted by georgek on 2008/09/13 21:20

Well I'm not going to finish unfortunately, though I feel I've learned some valuable lessons:
  1. Have all tools and workflow ready and tested before the week starts!
  2. Don't try to be too 'original' with concept or gameplay -- better to use Pyweek (at first anyway, if you're just starting out) as practice in finishing a game, something you probably have to do many times to get good at it! Then worry about being original. Let the originality flow like the Force; don't force it.
  3. Pyweek is really fun and I want to do it again (successfully!)

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bootlace - no tdgl this time

Posted by scav on 2008/09/13 20:14

tdgl is too much work for a one-day game. Also, it has been the main cause of my fairly high DNW average over the last 2 contests.

So this is pure pygame. No numpy, no opengl, nothing but SDL goodness. If it doesn't work for you, your PC is broken!

OK, it's python 2.5. But apart from that it should still work for most people.

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