September 2008 challenge: “The length of a piece of string”
bootlace - Enough!
Posted by scav on 2008/09/13 23:06
If bootlace isn't good enough now, it never will be.
The day mom tied us together - one last tip!
Posted by smatts on 2008/09/13 23:04
data\config.ini
change the SkipToMenu value to "True"
The day mom tied us together - DONE *ish*
Posted by smatts on 2008/09/13 22:54
Thankfully we got the core gampeplay in, but unfortunately it has some issues. We didn't get nearly enough time to tune the movement or the levels, and there are some issues with progressing through the 2 levels that are there.
Anyways, please check it out! Hopefully you have as much fun playing as we did making it. You can grab it here:
The day mom tied us together
NOTE: in level 2 there is a bug which repeats level 1 with some unwanted scrolling. Press the "R" key to respawn yourself which will load the real level 2.
Thanks! Sincerly, not ninjas.
Allefant 7 - uploaded
Posted by allefant on 2008/09/13 22:50
Because I forgot to add any readme, the idea is this:
You control a small airship with a piece of string attached, flying around in a small hadron collider. The floor is electrically charged. Only when the length of the piece of string is enough to touch the electric ground, your ship has power.
Also, some tachyons escaped during an experiment, and you have to neutralize them to prevent a black hole from forming. You do that by shooting them with water. If the tachyons form a black hole (time runs out), you fall off the airship or get sucked into the eternal space-time void, or if a tachyon vaporizes you... you die. If you can shoot all the tachyons in time however... you advance to the next level.
bootlace - final entry
Posted by scav on 2008/09/13 22:13
Enter The String - I just deleted all my files
Posted by djfroofy_c_ on 2008/09/13 22:09
Here is a sad story. I just deleted all my files for the project.
Getting ready for the submission I typed:
$ find . .*pyc -delete
Instead of:
$ find . -name *.pyc -delete
That's the first time I've done such. And it was all f'ing complete. Menus. Levels. High Scores. Not to mention bundles of little bug fixes around score accumulation and polishing. And reiserfsck only recovered the friggin' README ... I was sweating bullets trying to shut down all the daemon processes probably writing to /home before I could unmount it and start the failed recovery.
Anyhow, I at least had a tarball of a very incomplete version from 2 days ago. So that's my submission. No menus, no levels, no high scores. And lots of bugs.
as yet unnamed - final entry
Posted by devguy on 2008/09/13 21:26
Final entry. Would have been better if I didn't have to rewrite part of the program due to stupidity. It's a nice, short story, small download too, try it!
- Final
Posted by PyScripter on 2008/09/13 21:26
Crysis: Director's Cut Edition - lessons
Posted by georgek on 2008/09/13 21:20
- Have all tools and workflow ready and tested before the week starts!
- Don't try to be too 'original' with concept or gameplay -- better to use Pyweek (at first anyway, if you're just starting out) as practice in finishing a game, something you probably have to do many times to get good at it! Then worry about being original. Let the originality flow like the Force; don't force it.
- Pyweek is really fun and I want to do it again (successfully!)
bootlace - no tdgl this time
Posted by scav on 2008/09/13 20:14
So this is pure pygame. No numpy, no opengl, nothing but SDL goodness. If it doesn't work for you, your PC is broken!
OK, it's python 2.5. But apart from that it should still work for most people.