Physics are rather broken, and I didn't have time to add any of the features I had planned, but at least I did manage to upload something playable. Given that I didn't have a lot of time during the week and it was my least favorite theme, I guess that already is a bit of achievement :)

Because I forgot to add any readme, the idea is this:

You control a small airship with a piece of string attached, flying around in a small hadron collider. The floor is electrically charged. Only when the length of the piece of string is enough to touch the electric ground, your ship has power.

Also, some tachyons escaped during an experiment, and you have to neutralize them to prevent a black hole from forming. You do that by shooting them with water. If the tachyons form a black hole (time runs out), you fall off the airship or get sucked into the eternal space-time void, or if a tachyon vaporizes you... you die. If you can shoot all the tachyons in time however... you advance to the next level.

(log in to comment)


Holy shit! Sounds like the physics in the game aren't the only physics that are broken! :D I bet the game itself is easier to understand though and I've liked your earlier games so.. :)
Traceback (most recent call last):
  File "run_game.py", line 4, in 
  File "C:\Users\alex\Desktop\allefant7-1.0\gamelib\main.py", line 74, in main
  File "C:\Users\alex\Desktop\allefant7-1.0\gamelib\game.py", line 37, in init
    lambda x, y, z: (x * 16, y * 16, z * 16))
  File "C:\Users\alex\Desktop\allefant7-1.0\gamelib\mesh.py", line 83, in load_m
    nx = getf(f)
  File "C:\Users\alex\Desktop\allefant7-1.0\gamelib\mesh.py", line 61, in getf
    def getf(f): return struct.unpack("