September 2007 challenge: “Twisted”

Lazy Susan - Lazy Susan: Please post bug reports

Posted by alex on 2007/09/23 01:27

Hey all, thanks for the great comments. I really liked a lot of the games, and was happy to see the ones at the top at the top :-)

As you're probably aware, my entry Lazy Susan is more or less a test program for pyglet, which is currently in Alpha. There were only a couple of comments indicating there was trouble running pyglet, which is encouraging as I can start moving closer to a Beta release.

If you were one of the few who had an issue, could you please send me an email at Alex.Holkner@gmail.com with a complete traceback and your OS version (this should be less time-consuming that submitting a complete bug report to the tracker).

In response to some of the comments complaining about a lack of sound in Lazy Susan: let me clarify that this is just because I ran out of time and didn't consider it a priority for a board game. :-). pyglet itself has support for WAV, MP3, WMA, OGG/Vorbis, etc. on all platforms, and can mix to surround sound. I'll make sure my entry in next year's PyWeek is a noisy one ;-)

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Vortex Racers - 36% DNW! Aaah!

Posted by scav on 2007/09/23 00:22

Bottom half of the table. I am crushed :-)

I should be happy though, because the main reason I do pyweek is to test and debug my game graphics library. So I suppose I have some work to do...

The other comments about camera position and steering were, sadly, completely fair :-(

10 comments

Wound Up! - Pie Parade!

Posted by Chard on 2007/09/23 00:15

Good work team! Excellent result for out first time.

Time for our victory pie parade?

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Grossini's Vacations: "Ritmus Locus" - disqualify / theme

Posted by lucio on 2007/09/22 20:56

guys, i know no one ever got disqualified, but either we remove the theme from the competition, or we adhere to the theme. based on that idea, im disqualifing entries that did not follow the theme in some way.

theres still time to make me change my mind with some comments :)

9 comments

ProfessorJ and the J men - Non-entry

Posted by ProfessorJ on 2007/09/16 04:24

Even though I couldn't get this entry in on time, I thought I'd post it here anyway.

Twisted Zombie Playground

Pygame Page

Download Page

The game features some sprite animation and Pymunk game dynamics.

I managed to play several of the entries this week and had heaps of fun.

Great work everybody.

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RTSimple - SEED the torrent.. please!!!

Posted by simono on 2007/09/15 10:43

maybe I'm late or nobody dl'ed the offical torrent, but it has only got ONE seed... that can not be true. dl'ing from the site is definitly faster and it shouldn't be.

So please if anybody could startup their finished torrents... you could for example at least let the torrents run while you're testing the games or smth like that if you are concerned with upload-bandwith. I dont want to wait for 4 days.

Also: are the unofficial torrents any faster?

ps.: The seed is from argentinia and so is the other peer I'm downloading from. Thank you.

4 comments

B.L.O.C.K: Look Out; Can't Kick - .deb doom

Posted by eugman on 2007/09/15 04:17

I was wondering if anyone had any experience packaging a game for .deb?

2 comments

Hole in the Head Studios - We might have lost our minds... - A strang bug on 64 bit systems (Linux only?)

Posted by bjorn on 2007/09/15 00:17

So I've noticed a strange bug with a few of the games, which I'm fairly certain the creators did not see. I'm running Ubuntu 7.06, 64 bit. I just tested one of the games exhibiting this bug in my 32 bit chroot (ubuntu 6.06) and did not experience it, so I'm thinking it's probably a 64 bit issue:

The symptoms of this bug are that all game objects seem to be miss-positioned, piling up in the upper right corner of the screen. I'm not sure what the common thread here is, but I experience this bug on at least the following games:

twisted zombie, twisted twister, Hampster Smash, and murmel labyrinth.

Is anyone else seeing this problem and/or have any idea what all these games have in common that the others do not?

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Disk Field - Level selection crash

Posted by Tigga on 2007/09/14 16:14

There seems to be some sort of PyOpenGL/ctypes/numpy incompatability issue going on which crashes the level selector on a few platforms. There is some sort of type problem with the result of a function returning a numpy array being passed to another function. Odd.

Anyway, a fix for those with problems (thanks elias):


Line 320 DfSplash.py:

Change:
textures = glGenTextures(numLevels + 1)

to:
textures = [int(t) for t in glGenTextures(numLevels + 1)]


Sorry about this! I blame somebody else...

3 comments

555-BOOM! - Allefant? Images?

Posted by gcewing on 2007/09/14 11:25

There seem to be some resources missing from allefant_second.zip.
Traceback (most recent call last):
  File "run_game.py", line 16, in 
    main.main()
  File "/Local/Games/Python/PyWeek5/allefant5/lib/main.py", line 11, in main
    run.main()
  File "/Local/Games/Python/PyWeek5/allefant5/lib/run.py", line 200, in main
    run.game = Game(run.w, run.h)
  File "/Local/Games/Python/PyWeek5/allefant5/lib/game.py", line 21, in __init__
    self.background1 = Picture("clock.jpg")
  File "/Local/Games/Python/PyWeek5/allefant5/lib/picture.py", line 8, in Picture
    pic = CachedPicture(path, area)
  File "/Local/Games/Python/PyWeek5/allefant5/lib/picture.py", line 17, in __init__
    image = pygame.image.load(data.loadblock(path))
  File "/Local/Games/Python/PyWeek5/allefant5/lib/data.py", line 47, in loadblock
    io = StringIO(dump.index[filename])
KeyError: 'clock.jpg'
There seem to be no images at all in the zip file.

4 comments