September 2007 challenge: “Twisted”
Angels Fall First - coding
Posted by LegionDD on 2007/09/03 03:06
pyBreakout - Day One, Nothing done
Posted by Gauss on 2007/09/03 02:58
After learning of the theme selection I abandoned my original plan and decided to come up with something truly Twisted, but after realizing that "Danny Dunn's LSD Adventure" would require art resources I didn't have, I settled for continuing with the Breakout clone. Once I get the basic gameplay up and running I plan to add in a "screwball" effect that will hopefully Improve the gameplay rather than create an unplayable mess.
With the theme decided, it was time for class diagrams! Which I am failing to reproduce here in HTML, but most everything will inherit from the Sprite and/or Rect classes, except the main Game class which should come from scratch.
Goal for tomorrow: Screenshots of a full level built using coded classes rather than the GIMP. Functionality optional but here's hoping.
Big Dice Games Presents Woody Tigerbaum's Twisted Marble Factory - Woody - First Playable
Posted by tsmaster on 2007/09/03 02:32
And now, if you drop enough balls of the right kind into each crate, it goes away. If you get rid of all crates, you win!
Dreaming MIrror Games - Ho boy this is Twisted
Posted by Neppord on 2007/09/03 00:48
First day in madness. A really weird day, slept eaten and programed as if there where no sign of night and day.
school to morrow. :(.
I have accomplished some thing at least. I can draw my polygons and create new. My collision detection is figured out but some bad programing gives recursion overflow. :(.
My game is as simple as hard. The goals are not clear at this point. But given a grooving set of convex polygons are you suppose to fill the area of a imaginary sphere, its really a warped plane swept around the sphere, by twisting and turning them around.
The area of all polygons are summed and given in energy which will be used to create new polygons and or killing badies whom are trying to destroy your polygons.
The difficulty level of the game gonna be decided by the are of the polygons, d the area of the sphere and badeis growth.
Disk Field - Day #1
Posted by Tigga on 2007/09/02 22:21
After a morning of wandering around my room thinking of ideas I finally settled on something.
The plan is to have a game of seveal levels. Each level consists of a vector field, some power-ups, walls, and the finishing flag, with other obsticals that I think up along the way. The player can control the disk by rotating the vector feild. Some parts can be rotated, while What I currently have is a disk that flies around, with frictional collisions on walls and possiblilty for rotation. I also have a (basic) system in which I can create levels consisting of gravity wells, spinners, walls, and fixed feilds. Tomorrow I plan to create a first test level with a finsihing post and a few walls to see how it goes.
King Tree - Day 1, Me 0
Posted by Tee on 2007/09/02 22:11
So I'm sticking with my original twisted tree idea, even though it might not be what I really wanted. So I'm going to spend the rest of the day planning, and hope the time I wasted today won't affect my progress much. Maybe during planning I'll find new ideas.
Wound Up! - [Day 1] Injury Report
Posted by Chard on 2007/09/02 21:58
Torquato Tasso - Grr..
Posted by Snor on 2007/09/02 21:32
He told me to leave it all to him after self-appointing himself project dictator. He's gonna get back to me when he needs me to do some work, I guess.
For now I'm writing the basics of a user interface to power whatever we end up making. It's looking pretty damn good after 8 hours although I feel like I've done this a hundred times before. Oh wait, I have.
Wound Up! - First day's work
Posted by Martin on 2007/09/02 21:27
Gold To Lead - First night of mulling
Posted by sjbrown on 2007/09/02 20:28