September 2007 challenge: “Twisted”
Hey it's Sid the Grasshopper! - Wow
Posted by john on 2007/09/03 07:25
The game starts of as a racing tournament, with a twist in it...after race 6, a demon called 'twisted evil' came down and shoved the tournament into another dimension.
The speed you go is determined on your encouragement you start of with 1 encouragement and the game ends when you have 40 encouragement and beat the demon 'twisted evil' of course there will be more evilness in it! hahahaha
Slider1000 - Day 2 commences
Posted by Zahmekoses on 2007/09/03 06:21
I guess my estimation "We will be done on Tuesday" was a bit too optimistic - we found a lot of things we could add to this game [and I forgot, that I have to get to work every day - and thus have not that much time for graphics as I thought first ^^]
ToDo on graphics:
- Title Screen
- Menu-Buttons
- Intro-Graphics
- hidden mysterious extra-image (This one will probably take a while...)
ToDo on code:
- Implementing Animations
- Creating routine to check if the "goal" was reached
- Coding an Level-Editor
- Implementing Intro
Other ToDos:
- Levels! ^^
The list may grow as we process - even if our idea is very very simplistic, we are still finding some new things that could be added.
PyWeek 5 - We will really finish this time.
python programmers in hiding - Day 1 Experiences
Posted by malcolmt on 2007/09/03 05:51
The game idea we came up with over brunch yesterday -- a wall-twisting 2-D game -- seems to hold up after thinking about it some more. There are a few weak points that we have to iron out, but the concept looks sound. Whether we can do something in a week of part-time work is another question entirely, but that's the fun of pyweek. Like a lot of teams, apparently, we struggled to come up with an idea that was truly appropriate for the theme, so once we found once half-decent idea, we pushed it around a lot to make it work. Since then, I've thought of a couple of other things that might have worked, too, so taking time to think of something to build isn't crazy.
We were able to split the work yesterday into two pieces. We quickly knocked up a level description and loader. Then Matt has started to work on rendering that graphically. Meanwhile, I'm working on the ascii-art version, just getting the movement logic correct so we can watch our little character (who seems to have become known as "dude", even in the code's variable names) wander around. That more or less works now, so we can focus on some of the other mechanical problems whilst the graphics are taking shape.
Other recollections..hmm... Skype is handy here with David sitting in England. A two hour open-mic session last night helped work out a few more details that would have taken longer on IM or IRC. Including the discovery that David is using Windows at the moment, so a quick setup of a subversion repository was required (I always have to look up the docs to get that stuff right), since git on Windows is a little fiddly right now (requiring an install of the cygwin tools); it didn't seem worth taking on the extra learning challenge right then and there. Subversion will work okay with three people.
A lot of the challenge for our game design (as authors) is going to be creating valid and fun levels, so we need to build some tools for that soon. Managing our time this week is going ot be crucial -- we all have day jobs of some kind of another and I'm feeling a bit over-committed right now.
Hole in the Head Studios - We might have lost our minds... - day 1.5
Posted by RB[0] on 2007/09/03 05:34
I also got about 75% of the skeleton of the engine finished. And the startings of our parser.
I'll have to play a little catch up tomorrow, and finish the parser and implement the features I skeletonized :P
And then I'll be onto the features on tomorrows schedule :)
Big Dice Games Presents Woody Tigerbaum's Twisted Marble Factory - Hotel California
Posted by tsmaster on 2007/09/03 05:33
Her mind is tiffany-twisted, she got the mercedes benz
She got a lot of pretty, pretty boys, that she calls friends
How they dance in the courtyard, sweet summer sweat.
Some dance to remember, some dance to forget
alia - day 1?
Posted by alia on 2007/09/03 05:06
I prob wont have time to finish - but thats ok.. its the journey that counts.. right. right?
Angels Fall First - Second day
Posted by Sargoth on 2007/09/03 04:38
-We've had problems with collisions. -Concepts are getting modeled. -Twisted AI “killers” - Will kill under 3 sec! - Level concepts.
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Angels Fall First - my stuff and a couple of screen shots
Posted by Treeform on 2007/09/03 04:21




Army of Aerojockey IV - Pretty much done
Posted by aerojockey on 2007/09/03 03:37
Nope, this game is not original. A simple idea came into my head and I went with it.
Todo:
- Add some music (maybe)
- Test on Windows, pyopengl 2.x
- Package, submit
Lans - bad luck
Posted by lans on 2007/09/03 03:09