September 2007 challenge: “Twisted”

Big Dice Games Presents Woody Tigerbaum's Twisted Marble Factory - Woody - End of 4th Full Day

Posted by tsmaster on 2007/09/06 06:11

For some reason, I had been delaying the last piece of the game - the bit where I track the time and/or the number of mistakes the player makes. These are the way the player can lose, so it's an important feature of the game.

I finally got them in, and I will have to start tuning the game really soon - some of the levels can't be completed - the combination of the time limit and the ball launching speed and the crate requirements just don't add up, even with perfect play.

I added in a bunch of sound effects, and that makes the game feel a lot more "solid" - even a clicking sound when the tubes twist feels more responsive.

I stayed up late last night doing my programmer-art best at creating one character portrait. Only three more to go.

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Galvinball! - Day 4 is over for me (w/ upload!)

Posted by roberto on 2007/09/06 02:51

What a day. I tried to use pgu to handle the input on my game, but I couldn't grok it. I ended up hard coding an input function to accept new rules.

I still need to make the computer AI say new rules; for now only the player can add rules. I also need to add more rules, but the system is flexible enough that I can usually add a new token in a couple of minutes.

I also created 5 levels, but I need to improve them for better playability. Nevertheless, after all my effort learning pygame I'm starting to see a game here! :)

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King Tree - Day 4 [Tee]

Posted by Tee on 2007/09/06 02:18

There is a time in every pyweek you sit down and think, "Why the heck didn't I go for a simpler game?". Well, that time is now. :)

More than half of graphics to go, including graphics I have no idea how to draw. All the enemy system to go. Half the units system to go. Balancing and sounds to go. Intro to go. Nothing playable yet. Putting aside important life stuff I had to do. Less than 3 days for the deadline. And I think I'm going insane.

I'm loving it. :)

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Rochester Vikings - Twisted Life Version 0.7.0

Posted by paulreiners on 2007/09/06 00:37

Twisted Life Version 0.7.0 is available for download.

Please let me know if you run into any problems with it.

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The Olde Battleaxe 5 - Hello World

Posted by philhassey on 2007/09/05 23:30

Well, I finally got something!

The exciting bit is that it gets larger when you mouse-over as well as makes a swell clicking noise!

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Team Chuck Norris Is God - Are we there yet?

Posted by Papper on 2007/09/05 23:09

Nope, not even close. After dumping my old idea and not feeling like coming up with something new... I did get an idea. Maybe not the best game but itll be fun to write I think.

Been wrestling with some trig today, you forget math so fast its crazy, or at least I do :)

Anyway, this game is going to be based around segmented objects. You are going to have to twist and turn to match different patterns. Maybe there will be a timer or something too, I dont know yet. Or maybe something else to make it remotely challenging :)

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Disk Field - Day #4

Posted by Tigga on 2007/09/05 22:41

Slightly predictable title.

Today I added sounds, music and fiddled around with the title screens, options screen, and level selecter. I'm quite pleased with the level selecter actually.

Only got one full day left. I've got 2 days of work during which I'll only be able to get 2 or 3 hours work done tomorrow and none the day after (going home). Pretty much down to creating levels though (although part of creating levels is creating new features... which can take a while).

Have uploaded a new version.

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Team Skalle - Day 2... or 4?

Posted by Skalle on 2007/09/05 22:11

Now the second day that I've been able to work has passed. Some people have been able to work for 4 days but not I, mostly because of pyopengl.

I rested a lot today and didn't get much done. I added some diamonds that will increase your score if you pick them, and I tweaked the attracting/repelling functions although they're still bad. I have fixed some small bugs but I think that I probably added more bugs today than removed. And I want to say in advance: for those who might look at the source, it looks like that just because I don't have unlimited time. After all this is pyWEEK.

A good thing is that I got lots of ideas that will make the game fun if I have time to add them.

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Wound Up! - Day four

Posted by Martin on 2007/09/05 21:27

I haven't tried it myself, but I'm told this was very successful.

DSC00388

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The game of Allefant - Day 4

Posted by allefant on 2007/09/05 21:26

There's some pythons which will give advice to the Allefant, and there's two enemies: Cogwheels and springs. Also I have text rendering and a mouse cursor now.

There's also kind of an inline editor, by pressing keys an object corresponding to the key is placed at the mouse cursor, and the whole thing can be pickled to disk and reloaded.

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