Woody - End of 4th Full Day

For some reason, I had been delaying the last piece of the game - the bit where I track the time and/or the number of mistakes the player makes. These are the way the player can lose, so it's an important feature of the game.

I finally got them in, and I will have to start tuning the game really soon - some of the levels can't be completed - the combination of the time limit and the ball launching speed and the crate requirements just don't add up, even with perfect play.

I added in a bunch of sound effects, and that makes the game feel a lot more "solid" - even a clicking sound when the tubes twist feels more responsive.

I stayed up late last night doing my programmer-art best at creating one character portrait. Only three more to go.