March 2023 challenge: “In the shadows”
The Shady Wood - Start of day 3
Posted by siddhartha13 on 2023/03/28 14:36
We're making a game in which a little girl goes on a picnic and gets lost in the woods, and has to find her way out. She has some light-emitting items, but for the most part, she is in the shadows...
So far we have sprites for the main character and some tiles for the background/foreground. The shadow / light mechanism also works (just using a multivariate normal to set transparency values) and we have a hp bar/GUI icon.
Next steps for us: item icons, the item bar GUI, and figuring out how to create a map / blit the appropriate map pieces.
Tetris in Ohio - Patched up things today
Posted by BeautifulReques on 2023/03/28 11:23
Anyways added a README.md with run instructions.
Shadow Parkour - Day 1 and 2: Planning and laying out our plans
Posted by PyNon on 2023/03/28 08:42
Shadow Embiggener - Day 2 - More cohesive gameplay
Posted by Lanecrest on 2023/03/28 02:24
Slayer in the Shadows - Day 2: GUI and Enemy Movements
Posted by Anonymous4045 on 2023/03/28 02:10
We also decided to switch physics engines. Before, we were using Arcade's Platformer engine, but we decided to switch over to Pymunk so we could add in more complex abilities and functionality to the player and enemies. We also made the idle movement animations for the enemies, so when they aren't fighting, they scurry around.
All in all, we didn't accomplish as much as I'd hoped, given our team's size, but I suppose it's expected with so many people being busy.
Here's a demo of the enemy pattern:
The fine dinner - Monday
Posted by yarolig on 2023/03/27 17:24
Soon I got an idea! Remake of Thief is too ambitious. I will have beter luck with something easy and classical. Like a snake game. With shadows!
Tetris in Ohio - Made the game compatible with theme
Posted by BeautifulReques on 2023/03/27 14:49
In the shadows(FPS) - !
Posted by Thespaceinvader on 2023/03/27 12:20
I'm scared
Journey To Fairy City - Time for some sketch!
Posted by Shyr on 2023/03/27 03:20
But it's a story for tomorrow. Let's see what I already did for the actual game?
just a sketch and some boilerplate codes hahahaha but it's something!! It'll be simple, so I'm not in a hurry!
Shadow Embiggener - Day 1 - First pass at gameplay
Posted by Lanecrest on 2023/03/27 02:25
After day 1 I am pretty impressed with myself that I actually got something functional happening with Arcade. The premise is to collect energy/radiation to make your shadow bigger to win. If your shadow is hit by too many "shadow rays" it will shrink and you lose, and if time runs out you also lose. The quicker you embiggen your shadow, the better your score :)
When I started this morning I had no plans or thoughts to lean into Simpsons references, but somehow shadow "embiggener" popped into my head, and now the win/lose screens are also Simpsons references.