March 2023 challenge: “In the shadows”
First pyweek! - I finished the gameplay!
Posted by TheGooose on 2023/03/30 23:55
A and D to move left and right, you have to dodge enemies while staying inside of a shadow.
The Shady Wood - Day 5
Posted by Lemonadehead on 2023/03/30 22:09
Slayer in the Shadows - Day 4: Merging Pain and Optimizations
Posted by Anonymous4045 on 2023/03/30 02:58
Today we (by which I mean mostly FieryIceStickie) spent most of the time trying to resolve merge conflicts. Two of our branches drifted so far apart that they were almost lost at sea...
Anyways, after that ordeal was cleaned up, we worked on optimization to reduce the amount of computations done each frame. This allows for us to scale up the game more and still have it be playable on most semi-modern hardware.
We're also starting to add in some sound effects to the enemies and GUI, such as an enemy alert sound and a button click sound. We'll add a lot more in the next few days.
As for tomorrow, we really need the finalized map block sprites. Once we have all of those, we'll start making lots of levels and create the combat system.
Shadow Embiggener - Day 4 - minor refinements
Posted by Lanecrest on 2023/03/30 02:12
I still want to try to work on making hit detection better/different, but as the week hits the half way point, I probably have less time to work on it in the coming days so even if this is as much as I did, I am pretty happy with what I learned during the challenge!
Shadeshaper - Shadow casting implementation
Posted by ncrohawk on 2023/03/29 21:23
Below is a demonstration.
Shadow Parkour - Day 4: Resources
Posted by PyNon on 2023/03/29 15:05
Shadow Embiggener - Day 3 - Just some refinement
Posted by Lanecrest on 2023/03/29 01:58
Slayer in the Shadows - Day 3: Enemy AI and Infinite Maps
Posted by Anonymous4045 on 2023/03/29 01:54
We're also starting on designing map block assets so that we can develop all the levels.
Here's an example of the enemy detection system. It's a bit buggy, but when the enemy turns and sees the player, it goes after them:
Phantasma's Dark House Simulator - End of day 2-3 Update: Game laid out on "paper". Coding next
Posted by Phantasma on 2023/03/28 23:32
Shadow Parkour - Day 3: More music, planning and the new repo
Posted by PyNon on 2023/03/28 15:46