Day 4: Merging Pain and Optimizations

Today we (by which I mean mostly FieryIceStickie) spent most of the time trying to resolve merge conflicts. Two of our branches drifted so far apart that they were almost lost at sea...


Anyways, after that ordeal was cleaned up, we worked on optimization to reduce the amount of computations done each frame. This allows for us to scale up the game more and still have it be playable on most semi-modern hardware.


We're also starting to add in some sound effects to the enemies and GUI, such as an enemy alert sound and a button click sound. We'll add a lot more in the next few days.


As for tomorrow, we really need the finalized map block sprites. Once we have all of those, we'll start making lots of levels and create the combat system.

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Wow you’re organised!