March 2023 challenge: “In the shadows”

The Shady Wood - End of Day 6: Just wrapping up the final pieces

Posted by Lemonadehead on 2023/04/01 02:46

99% of the artwork, animations, music, sound items, and story writing is done! Now just doing little odds and ends to wrap up all the assets. I spent way more time on the title animation than I probably needed too, but I'm happy with how it turned out.

The game itself is nearly complete as well! Thanks to @siddhartha13 for all the tiny adjustments to improve the look of and balance the gameplay. All that's left really are bug fixes and playtesting.

It's crazy to look back and realize just how much we were able to accomplish over only a week. It's been really fun!

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Shadow jump - my Idea and current progress

Posted by Hammish47 on 2023/03/31 12:59

I was originally going to have the platforms invisible and you could only see the one your on but I decided I'm going to have enemies that you can only see when you press a key (they are hidden in the shadows


I currently have all the physics working mechanics like:

when you're in the air your Y velocity increases

when you are about to hit a platform your y pos gets increases by the space between the player and the platform and then the velocity is set to 0

when the player falls past the screen the "dead" variable is set to true

and when the enemies hitbox collides with the players hitbox the dead variable is set to true


I need to:

add sound 

add a score counter (I currently have a Ypos variable which just measures how much the camera has moved up)

make it so that when you die can can click to restart
and get some sleep because it is 11:59pm

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Shadow jump - Idk what I'm doing

Posted by Hammish47 on 2023/03/31 12:48

this is my ever game jam so I hope I'm doing things right I definitely registered quite late I thought I was supposed to register on the end date 


I hope my game fits well with the theme and is actually enjoyable part of me thinks the enemies will make it not fun/ complicated


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Echoes in the Dark - Nearly done

Posted by Itsbailey-X3525 on 2023/03/31 09:40

The game is coming across really well, just finished the tutorial and all the mechics of the game just need to build the levels and puzzles now.


Lets hope to god i get it done in time.

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In the shadows(FPS) - Imma keep going

Posted by Thespaceinvader on 2023/03/31 09:39

Even after this pyweek ends, im going to continue with the game as the theme has inspired me!!!

Wish me luck.

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In the shadows(FPS) - :(

Posted by Thespaceinvader on 2023/03/31 07:59

Won't be able to finish my project for pyweek.

Been too busy with school

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Shadeshaper - Editor changes + some levels

Posted by ncrohawk on 2023/03/31 05:54

I added some features to the level editor and I made a few levels, one of which being the title screen. The green platforms indicate the 3 levels (the last one is a bit tricky to get to) that I want to have for the first release, of which I've made 2. Other than that, I just need a way to transition between the levels once the platform is landed on, and a collision system for the light so that the player dies when they come into contact with it. After I finish that, the base game is done, and I can move on to a bit of polishing before the final release.

Title level for Shadeshaper


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Slayer in the Shadows - Day 5: More Sound Effects and Animations

Posted by Anonymous4045 on 2023/03/31 04:52

Today we started to implement the actual sprites into the game, including the animations. We're having some issues with scaling, but hopefully that can be resolved soon.


We also added in some sound effects, namely a whoosh sound from freesound for when the player jumps/dashes. We also added a little randomness to the pitch so that it doesn't get too repetitive. 


We still need to fully integrate all the sprites, then we'll make all the levels and maybe add in a song and other finishing touches.


Oh, and think of a name...

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The Shady Wood - End of day 5

Posted by siddhartha13 on 2023/03/31 04:43

Almost all of our assets are done! Only 2-3 items missing. Thanks @Lemonadehead!


As for code - this is still kinda far. I'm starting to have to prioritize what needs to make it into the final game vs what doesn't. The big missing items are all the dialog boxes (for which I already have a system, but it'll have to be extended) and misc sounds (music is already done).

Tomorrow, I'm working on one last effect animation (timeboxed), then moving on to dialog soon after. If I get through both dialog and the misc sounds tomorrow then there's one last item effect to implement (which will be a little complicated - it has its own AI!) and item pickups.



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Journey To Fairy City - More updates!!!!!

Posted by Shyr on 2023/03/31 04:01

I'm here again! I was busy with work and other stuff so I didn't do anything for 2 days... Life doesn't stop, right?! 
But i'm doing a lot of stuff today, i'll not talk about the story today. I'll write it all on the last day. So let's focus on the progress :

Sneaky peaky

And if you want to see a little bit closer the character:

char sem arma

char com arma


Oh, you like the background and the trees? 
Take a look:
arvore


fundo


I'm excited to see it done. I still need to make it "darker"... But i'm almost there!!!
 Hope you all are excited too! :) 

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