September 2021 challenge: “Neverending”

Plants vs. Fungi - End of day 2

Posted by Quikli on 2021/09/21 01:23

So far I've done art for the menu, the combat screen, targeting arc lines, and 18 cards (9 per faction).  Getting started on coding and feeling really good about the progress made so far.

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The Grind Never Stops - Starting out

Posted by Cragon2409 on 2021/09/20 23:15

I implemented a small tile area for the player to exist in, as well as a 'sword' on top of the player that can be rotated to hit enemies.

I also implemented some basic movement controls for the player, and a shadow that shows when they jump.

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Axium - Day 1 (Monday)

Posted by mauve on 2021/09/20 21:46

I started my game today, as I wanted to spend Sunday with my daughter. The late start let me spend some time thinking about what game idea to do. I've ended up committing to the idea of a space shooter. I think the genre is not very fresh, but it does provide a good test bed to develop game engine technology.

So far I've created a ship you can fly around with the joystick, and AI enemies that swarm and attack, and which you can shoot. They come in never-ending waves.

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Untriex - Day 1 and 2

Posted by Untriex on 2021/09/20 21:06

I decided to make infinite random generated "dungeon". I worked on random generation these days. It was pain getting it working in pygame and also to make hitboxes. But it seems to work now, so i have playable demo. Now i only need to add enemies, weapons, animations, textures and random spawning of weapons and enemies based on lvl. It seems like lot of work, so i hope i will be able to finish it by the deadline.

That is all for today and hopefully see you tomorrow.

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Never Ending dungeon - Day 2

Posted by PyDude on 2021/09/20 17:13

So I added random tiles sticks generation(screenshots in files). That's all for day 2.

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SCREAMING_SNAKE_SHOOTER - First day of work

Posted by Kronifer on 2021/09/20 14:45

We start brainstorming and developing today. The most prevalent idea seems to be a 2D shooter about debugging.

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The Neverending Quest - Day 1 and 2

Posted by JustAnotherCode on 2021/09/20 13:58

Day 1:
I have gotten an idea for the game!

Relearnt some pygame.
Wrote some code to make preformance 100x times better! And also made it so I don't cap the fps and you can get as much fps as your pc can get.

Day 2:
Worked some more on the player.
Added particles.
Started working on physics (might finish it before the day ends).

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Wild Campers - Hero defence with Tower defence

Posted by Hiross on 2021/09/20 13:50

we are working on game mechanics at the moment.

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Infinity Slasher - Deciding to use Godot Python

Posted by MysteryCoder456 on 2021/09/20 13:24

Relearning pygame seemed like too much of an undertaking in this short amount of time. I couldn't do what I wanted to do with my game in pygame. So, I decided to switch to Godot, something I'm much familiar with and used to, for PyWeek. Of course, I'm using Python to code game logic (or am I? (I am please don't disqualify me hehe)).


Now that I'm using an Engine I'm much more comfortable with I can finally start making actual progress with PyWeek 32 :D

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Never Ending dungeon - Day 1

Posted by PyDude on 2021/09/20 11:51

So day one! Just maked a scrolling level and a player.

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