PyWeek 31 challenge: “Cops”
Best game - Day 3 (but not really)
Posted by AK_472 on 2021/03/31 11:53
I continued to draw the buildings and changed the previous character to a new one and added a few animations like walking to the character
Best game - Day 2 (but not really)
Posted by AK_472 on 2021/03/31 11:32
Day 2:
Okay, so I started this day by opening Graphics Gale and sketching a character, and Drawing a few other things likeweapons, buildings, etc.
I wasn't able to do anything today really so I just cemented the story a bit more and brainstormed a few ideas for the different floors in the
Museum
I'll Cop Your Heart - Day 4: Polishing Some More
Posted by doodletaco on 2021/03/31 11:31
🚨👮🚨 - oh, 3 days,13 hours to go!
Posted by xmzhang1 on 2021/03/31 10:57
Best game - Day 1 (but not really)
Posted by AK_472 on 2021/03/31 10:46
Day 1:
(So I forgot to enter any dairy so I decided I will just recap everything I did these past days),
I started sketching some ideas but ended up on a level based game where you come the character come from another country to this little town called Gemtown your plan is to steal a gem which is kept in the town museum
So you just basically just climb the stairs of the museum until you reach the final floor where the gem is kept and then you steal the gem escape from the cops to the airport and take a flight to somewhere unknown
Protect the Pond! Quack the Case! - Trees! So many trees!
Posted by lemon on 2021/03/31 10:08
Protect the Pond! Quack the Case! - Procedural ducky generation!
Posted by lemon on 2021/03/31 09:10
Thanks to Akarys and lakmatiol for working with me on this, and to Kosayoda for making most of the original assets!
Copcake Caper - Day 3: Marathon, Not Sprint
Posted by Chard on 2021/03/31 05:12
Today was another slow day and I'm starting to get worried about the eventual shape of our game. From experience I know these things tend to pull together late in the process. All the same, it's hard not to be nervous. So what do we have so far?
- We have a fairly complete model for the MVP.
- We have a library of tests ensuring that the model works as intended.
- We have a scene that faithfully maps the model into sprites.
- We have a lightweight animation system bringing the scene to life.
- We have an API for interactions in the scene to be translated to the model.
- We have a dialogue system for which there is currently no content.
- We have a growing collection of adorable hand drawn images.
And what do we need to do? Well there's a long list I suppose but first and foremost we need to nail down the gameplay. This is the main reason I haven't shared anything about the game as whole just yet; it's mostly just a toy you can mess around in right now. After that there's a laundry list of things that are needed for the MVP that aren't related to gameplay: a simple menu system, progress saving, testing distribution, etc. All the things it's easy to ignore during the rapid development cycle.
But after that it's all about content and testing. Little bits of coding where our content exceeds our current model, and of course where we identify bugs, but really just filling it up and fleshing it out. In the meantime please enjoy the lovely farming village scene below. Good luck everyone!
Gendarmerie - Gendarmerie Day 2 + day 3
Posted by pyweeker on 2021/03/31 00:52
GD - Struggling with the technology
Posted by DR0ID on 2021/03/30 22:44