Protect the Pond! Quack the Case!

Protect The Pond! Quack Some Heads! is a procedural duck pond gatekeeping simulator.

You are the worlds shootiest cop.


Bad Duckies want to enter your duck pond. Not on your watch! You will destroy those duckies! Your computer monitor informs you which duckies must be destroyed, so all you have to do is blindly follow instructions like a good cop.

If you let the Bad Duckies enter your pond, the pond is polluted by their presence. The whole world grows more and more toxic, and eventually everything dies.


  • Procedurally generated duckies! 
  • All graphics made from scratch during the jam.
  • Dynamic background music (composed during the jam) which changes based on the world's toxicity level.
  • Big red buttons!
  • Pondhouse Rules to determine who lives and who dies!
  • The entire world is your health indicator


Duckiest Game Award
Presented by Kronifer

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Ratings (show detail)

Overall: 3.2
Fun: 2
Production: 4
Innovation: 3.6

12% respondents marked the game as not working.
Respondents: 7


File Uploader Date
Version 0.2
HassanAbouelela 2021/04/04 01:07

Diary Entries


On this day the greats of Pydis decided it was time to unite against the numerous talented foes of Pyweek in an attempt to not create one big s***post.


Procedural ducky generation!

We can now generate infinite duckies for our game.

Thanks to Akarys and lakmatiol for working with me on this, and to Kosayoda for making most of the original assets!


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Trees! So many trees!

I've been making tons of different tree assets for this project. The three columns to the left are "toxic trees", and the three to the right are healthy.


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Different stages of toxicity on the overworld.


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Dynamic music, and procedural duck people!

We now have a feature in the game for dynamic music. The music changes as the toxicity level of the overworld changes. The more toxic it gets, the more instruments play in the background!

We also have (mostly) working buttons, as well as lots of nice assets for procedural man-duck generation, but we failed to actually get the man-duckies onto the screen before the deadline.

Here's how the procedurally generated duck people look:

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Pondhouse rules

Here's a gif that shows off some of the new pondhouse rules we've got working.

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