Dynamic music, and procedural duck people!

We now have a feature in the game for dynamic music. The music changes as the toxicity level of the overworld changes. The more toxic it gets, the more instruments play in the background!


We also have (mostly) working buttons, as well as lots of nice assets for procedural man-duck generation, but we failed to actually get the man-duckies onto the screen before the deadline.


Here's how the procedurally generated duck people look: