September 2006 challenge: “The Disappearing Act”
selsine - Man oh Man
Posted by selsine on 2006/09/06 04:27
SenacSP SIGGAMES - Day #3
Posted by jacober on 2006/09/06 01:18
- image segmentation
- Tetris-like controls > image rotation (PIL?)
- Labirinth stub
- Collision
- moving camera
- magic act animation
- auto-generated (programmed) labirynhth
SenacSP SIGGAMES - Ideas crossed out
Posted by jacober on 2006/09/06 01:06
- Dissolving images with rays
- 3D "walk in shadows" Stealth game
Team Zankar - The difference between two angles
Posted by atiaxi on 2006/09/06 01:03
Given you're at angle X, and you want to be at angle Y, which way do you turn?
At first, it looks like you can just subtract them, but that doesn't work - it breaks down at the edges (i.e. you're at 1 and you want to go to 359).
Happily, the kind folks on #pyweek were willing to help me out. For future reference, the answer is: Make a vector facing angle X and a vector facing angle Y. Take the cross product and look at the sign of the Z term (assuming X and Y are in the X-Y plane!) - this tells you which way to turn.
I got that working and have thus uploaded a screenshot of 10 cops and 1 robber (i.e. you). Happily those white dots on the field are their waypoints, and they're chasing them and not you.
So far....!
SenacSP SIGGAMES - Day #2
Posted by jacober on 2006/09/06 01:02
After a few thoughts, game design is ready.
Game will be:
Team Popcorn - Thinking
Posted by iceeey on 2006/09/05 23:19
My dog ate my homework - Tuesday
Posted by gly on 2006/09/05 23:10
Rendering of the world/maze/arena works pretty well. Some optimations are needed though. The rotational menu system works but needs polishing. Main.py is mostly a test program and thus a mess so I will make a nice class out of the game. Then I can write some code for the characters.
Design:
I've decided about the game now. It'll be an adventure/action game taking place in an alien building of some sort. Preliminary story is: My dog ate my homework. My first idea about level design was generating them randomly from a couple of rules. I haven't thought anything more about that yet.
Art:
I've modelled a spider and rigged it with armatures. The first thing I did was an attack action, whitch wasn't to hard. But creating a walkcycle for it was slightly harder, so I postponed that for tomorrow. To make the game look like anything that's done I'll have to create, one or two aliens, a couple of droids, some props and of course the hero. I'm mostly worried about the living stuff..
Music:
Nothing done yet. Will start tomorrow.
Time:
Not to worried yet, I like tight deadlines.
Urban Ninja - Prototyping and Time Analyzing
Posted by Cthulhu32 on 2006/09/05 23:00
Just a note on the screenshot, the ninja is the sprite rip from Ninja Gaiden, YES its copyright, and YES I am going to remove it 100% on the next screenshot. I'm just at work and I wanted a placeholder.
ThreeLittlePygs - For anyone whos interested...
Posted by RB[0] on 2006/09/05 22:56
It will also keep transparency, if you have it, intact.
If you are interested email me at
roebros@gmail.com
Currently there is no license but it will be in the public domain, after I work on it some more and make it prettier.
Nicolas Palumbo - Stuck
Posted by Nico on 2006/09/05 22:47