March 2019 challenge: “6”

Cultivate - day 01

Posted by Noelle on 2019/03/24 22:56

The walls are covered in whiteboard paper and and post-its, which means of course we've made it successfully through day 01. I'm really excited to see what we create this time. The most complicated part for us will be our dialogue system, since this is a pretty story-heavy game. Ugh, decision trees...

But for today?

We have a map. A river. Trees. We even have a lemon, folk. What more could you ask for?

trees

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Sextus, the sixth adventurer - Delays

Posted by jcsirron on 2019/03/24 22:55

Well, today has been a challenge.  All the time in the morning that I thought I would have got eaten up by RealLife™.  That being said, I have been able to make some progress in terms of creating a cohesive framework for my puzzle game.  I have a good idea of what it's going to look like and have a solid start in terms of getting it ready for testing.  Hopefully by tonight I'll have something working on screen.  That would be progress, after all.

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Master47_pw27 - Day 1

Posted by Master47 on 2019/03/24 22:10

So, day 1 is almost over.
Was I surprised when the theme "6" got chosen? Well, not very surprised at least. A little bit maybe.
I had difficulty finding a good game idea.
After 1 hour of sitting in front of my laptop (while looking out of the window and observing the beautiful day), I came up with the game idea:
HexaPizza! A pizza shaped like a hexagon (a hexagon has six / 6 sides=, so that's valid, isn't it? Hah, well.

The job of the game will be to delivery pizza on an electric scooter! And if possible, in time.

Before I started with the active development phase, I wrote some documents on what the exact game objectives will be and what will be part of the game etc. This took about 1-2 hours.

After that, I went jogging today for 45 minutes. After that, I felt exhausted, but so calm, that working on the game for 4 hours felt really great!  I recommend to every one of you to go jogging, it helps you to concentrate and gives you a happy/good feeling. Woohoo.

I started out by creating the directory structure for the game.
Next, I started programming classes for loading files (image, texts/maps).
Then I continued creating classes for generating the map.

I tested everything, and well, I am happy that the map generator works.
I am too tired now to write more but stay tuned and thanks for reading!  I will post some pictures in the next diary entry.

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Gilda-Six - Camera motion, mouse-controlled

Posted by Astrofra on 2019/03/24 18:23

Both X & Y axis of the camera are controlled by the mouse, independently. I added a bit of inertia to make the motion more pleasant. Hope it won't disturb the gameplay (still a long way to go :))

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6-Crates - Day one Part 1

Posted by Phantasma on 2019/03/24 17:34

The moment the theme has been announced I was excited. It was one of my most preferred theme for this challenge.


A couple hours after it started I've already written down ideas for what my game is going to be. I decided that I'm going to do a simple 2D puzzle game with an "unhealthy" obsession with the number 6.... 6 levels, 66 FPS, ect. Then I had to sleep. My timezone is EST.

Most important things to do on day 1-2: Get a functioning menu going, and make some shoddy sprite art, and try to make the 1st level as a testing ground for sprite interactions.

I'll sum up the rest of day 1 in part 2 6 hours after this post. It's a little weird because my time zone is EST.

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TextSmith - Argh DNS/SSL Heroku and Gandi

Posted by ntoll on 2019/03/24 17:23

We have a basic ("Hello World") website here: https://www.textsmith.org/

Setting up Heroku: easy peasy
Domain registration at Gandi: easy peasy
Getting Gandi to point to the Heroku app correctly: ARGH

It turns out that Gandi only do "A" records for naked domains (textsmith.org) and Heroku require "CNAME" records. I've tried to setup a web redirect so http://textsmith.org/ and https://textsmith.org/ always point to https://www.textsmith.org/ (which has the required "CNAME" record pointing to the Heroku app), but while https://textsmith.org/ redirects to https://www.textsmith.org/ the unencrypted http://textsmith.org/ redirects to http://www.textsmith.org/ (which isn't what I configured, it should be https since I don't want to receive unencrypted traffic). Something's gone wrong (at Gandi?). Support ticket raised and here's hoping they can shed some light on it.

It's not really THAT important for a hacked-together-game-in-a-week-for-PyWeek, but I like things to work as advertised. ;-)

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Quantograph - Minimal Mario

Posted by quantumjim on 2019/03/24 17:18

My project will be more of an art toy than a game. It'll use Qiskit (a Python framework for quantum computation) to make and manipulate images.

I'll limit myself to quantum programs of 6 qubits (no more and no less) to incorporate the theme. This will mean that the images will be limited to 2^6 pixels. In a quick test before starting coding, I found that this is only just enough to make a Mario.

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Gilda-Six - Blocking in progress

Posted by Astrofra on 2019/03/24 15:49

Blocking in progress.
I need to check the overall scale of the game's world. So far, the games follows the original scale of Seville's actual map. I might need to make everything closer to the camera.
The camera's position wil be fixed, only the rotation will allow the player to look around for evidences & clues..

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Fighter6 - Day One

Posted by AlpacaMax on 2019/03/24 14:30

This is my first pyweek and I'm really excited about it.

For this challenge, I want to create a turn-based fighting game. However you have to take down your enemy within six moves. If you used up all the 6 moves and your enemy is still standing there, you lose.

The problem is that I don't know if it will be a fun game. It is possible that there aren't too many strategies to use because there are only six moves.

But I will do this anyway. Truly hope I won't mess it up. :-)

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mxch-tbd - Day 1 meb25

Posted by meb25 on 2019/03/24 12:35

Ok. The theme is "6" , or 3! or 666 or 六 ...Day 0 for me is getting a pygame screen up and working with a couple of sprites and some collision detection between sprites and walls. If I'm lucky I'll get something to print on the screen as well. Will spend to some time figuring out a theme and game idea .... 


Well banged away at it (about 6 hours) and got an editor sorted out. I now have a single game room, user controlled sprite, enemies , basic collision (groupcollide, spritecollide) and a scoring system. Probably work on mechanics tomorrow, obstacles, enemy behavior and what happens after collision. Then aim for some sort of theme that makes use of my limited setup.....

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