It's a basic puzzle game where you control a player in a 2d environment and interact with 6 different colored crates each with a unique characteristic when you interact with it. The object of the game is to push each unique crates to their respective color coded tiles to advance to the next level.
Color Coded Conundrum
Presented by wezu
Start to Crate = 0s
Presented by mauve
Ratings (show detail)
Contains source code as well as the standalone package. Updated the README which is inside this zip and added in the list of dependencies. Hope I got them all.
The Main Menu
Standalone exe in zip
More aesthetically pleasing walls
First Level of 6-Crates
Sprites and levels and stuff
Gameplay Work in progress
Unfinished Main Menu(WIP)
Time to improve and Truly finish the game.
My twitch link: https://www.twitch.tv/xxphantasmaxx I'll start streaming at around 2:00 pm EST(6 hours after this post)
By the way this will be the 1st time I'll be streaming as well. So I'm not expecting much....yet. However given the ratings I had for my game I think I'll have a solid game in the making...it just needs more polish and flare to finish the job. Don't worry about the difficulty I plan on adding 60 more levels to stretch out the difficulty curve and a save feature to keep track of progress.
Thank you so much for the feedback and for playing my game in this current state. More to come in the following weeks/months.
True Final Diary Entry
Whatever happens, I'll take what I can get from feed back and work on it for the next challenge. It's been fun.
Uploaded The game + screenshot
Also how can you tell if you released your source code? Does someone look at your Github repo to verify it or something?
Possibly last diary entry 6-7
Less than 4 hours left and I'm about to have a headache soon.
Day 5 summary
I'll try and give you all some very brief gameplay footage on day6.
By the way since this is my 1st time doing this challenge, I'm not familiar with how to submit my final entry and everything related to that. The lack of submitting my source code throughout this entire challenge is worrying me a little bit. Fortunately the scope of my game is small enough where I should have enough time to figure all that out.
Day 4 summary.
To give you all an idea of what I want each crate to do when the player interacts with it are as follows:
1st crate gets Pushed 1 tile.
2nd crate gets pushed 2 tiles.
3rd crate gets pushed all the way towards a wall.
4th crate gets pushed one tile but can teleport across one wall tile or across one crate if it has to.
5th crate will teleport behind the player sprite if it tries to push it in the general direction.
6th crate pushes and moves towards the player all the way towards a wall if the player tries to push that crate.
All the crates have to land in their respective color-coded tiles in order to advance to the next level.
This is going to be a very tough hurdle to get through. Should be smooth sailing once I get this done.
DAY 3 (4?): Late night Update
I may try to get a gif posted on the next screenshot followed by the next diary entry. We'll see what happens.
Day Three Summary
Day Two Summary
- Work on implementing sprites and making a testing ground for all sprite interactions until I'm satisfied with how it works.
- Convert said testing ground into the 1st level of the game.
P.S. I hate Mondays.
Day one Part 2
The main menu is obviously unfinished, but I want to put something there that indicates my current progress before day 2 comes in less than a half an hour. There will be more to come soon
After the menu selection is done I'll be working almost entirely on the gameplay. Its going to be a puzzle game for sure.
Edit: Note to self: Write a better, more organized diary entry before 8pm EST next time.
Day one Part 1
A couple hours after it started I've already written down ideas for what my game is going to be. I decided that I'm going to do a simple 2D puzzle game with an "unhealthy" obsession with the number 6.... 6 levels, 66 FPS, ect. Then I had to sleep. My timezone is EST.
Most important things to do on day 1-2: Get a functioning menu going, and make some shoddy sprite art, and try to make the 1st level as a testing ground for sprite interactions.
I'll sum up the rest of day 1 in part 2 6 hours after this post. It's a little weird because my time zone is EST.