Day 4 summary.

Still working on sprite interactions nothing to show at the moment...this is becoming Surprisingly difficult not because I'm running into errors, but I'm getting to a point where I have to be careful where I put my code at and keep track of where everything goes. I also have to be methodical when it comes to game play mechanics.

To give you all an idea of what I want each crate to do when the player interacts with it are as follows:

1st crate gets Pushed 1 tile.

2nd crate gets pushed 2 tiles.

3rd crate gets pushed all the way towards a wall.

4th crate gets pushed one tile but can teleport across one wall tile or across one crate if it has to.

5th crate will teleport behind the player sprite if it tries to push it in the general direction.

6th crate pushes and moves towards the player all the way towards a wall if the player tries to push that crate.

All the crates have to land in their respective color-coded tiles in order to advance to the next level.

This is going to be a very tough hurdle to get through. Should be smooth sailing once I get this done.