April 2018 challenge: “Two worlds”
Jim's Big Win - Game Finished!
Posted by speedlimit35 on 2018/04/21 19:55
yes_no_world - This is IT
Posted by gizmo_thunder on 2018/04/21 19:18
One good thing from my perspective is that iv'e gotten a framework for loading cocos creators' output into my game using cocos python. It's not perfect but its a good start :D Hopefully ill' be able to work on it further.. ill upload the code for that project separately, hoping there will be takers.
Cant' wait to try out all the other entries.
Crossing the river - Day 7
Posted by yarolig on 2018/04/21 15:38
I finished game 8 hours before deadline. There was some troubles with pyinstaller but I googled workaround.
Time to relax. And to draw better levels :)
Above-and-Below - Testers please..
Posted by Unicorn Markets on 2018/04/21 13:49
Testing takes a lot of time. It is a necessary feedback loop. I can also see why it would be necessary to have a full time tester for something like game production.
So now, I cross my fingers and see what other people think. I think the actual game is pretty decent. Very simple and straightforward. I wanted people to be able to win this time and play the game all the way through (with some possibility of losing).
Jim's Big Win - First Face to face meeting
Posted by speedlimit35 on 2018/04/21 06:14
Parallel - Day 6 & 7 - Refinements and more level building
Posted by OrionDark7 on 2018/04/21 03:46
When I tested the game on a different platform, it ran fast, a little too fast. Like my Core-2 Duo PC ran it faster than my Quad-Core Xeon Mac Pro. That kind of disturbed me a bit.
So, I came up with a solution, and now I have a game settings screen, which changes how much graphic effects there are, how fast those effects are and whatnot. And it works, so I'm good.
I also put in 2 more levels, which my Dad helped me design over the past couple of days, and they're really hard. I now have a total of 7 levels, and I'm hoping to have 10 done (quality over quantity) by the time I turn it in. I also added a really cool thing where the color of the walls change with each level, so level 1 is red, level 2 is blue, and so on and so forth...
I'm not done yet, though it's "Day 7", considering it's still Friday, April 20th in my timezone, and I don't have to have it in until tomorrow by 5 in my timezone. So in a sense, I still have the same amount of time, I'm just awake for much more of it.
I got a long day ahead of me tomorrow, so I'm going to get some sleep.
Contrast - Stage 5: Almost done!
Posted by Pygasm on 2018/04/21 02:26

And now, heres me being immature.

Rogue: Through The Veil - Quiet day, it was sunny out!
Posted by PaulBrownMagic on 2018/04/21 00:04
Biggest chore of the day was generating mazes for such tiny rooms. In the end I gave up on all my ideas and borrowed from Mazify, which I found on GitHub. Besides that, I can now remove a room, replacing it with just a passage, so there's not always 9 rooms. Adds a bit of variety to the game play. I also found the levels were taking too long to play, which has many knock-on effects in terms of xp, monsters, and fun! So I've shrunk my maps down.
I've improved some of the interactions in the game, such as hunger messages now displaying in a pop-up. If I have time I'll do the same from traps as they're also easy to miss. Weapon enchantment now works better, and you can keep up with the weapon stats if you identify your weapon. Last thing I added was a shrinking FOV as you go down the dungeon, to make it a little more scary!
Not a big one today, I'm hoping to get some more time on it tomorrow. The deadline is looming!

The Dark World - Day 6
Posted by mauve on 2018/04/20 23:55
Such a screen could be shown in response to other game events or NPC conversations.
Here is a screenshot showing larger objects and NPCs:
There are now challenges to solve (but they're extremely easy). I have the whole of tomorrow to turn this into a game, and the engine is mostly there. I have some ideas for content, but not enough. Need to get a good night's rest for the final day!
Above-and-Below - When is enough, enough?
Posted by Unicorn Markets on 2018/04/20 21:48
The game is pretty much complete. It is alright. You can play it all the way through, and kind of enjoy it. It isn't incredibly challenging, but that may be because I have played it about 20 times so far. I would guess that most people should be able to successfully complete it in 5-10 tries. For some, it may be doable on the first try.
The real question now is about features. Should I add more features? Does the game need more features? I think the game could use a feature or two more, so I may try to add something. Lets see, 27 hours... maybe 2 more for some small features and we can call it complete.
Let's see what other people think.