The Python 2 is dead award
Presented by ntoll
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Final Version with Data
Screen Shot 2018-04-22 at 12.43.17 AM.png
Choice screen gameplay
Screen Shot 2018-04-22 at 12.42.02 AM.png
First version upload
Screen Shot 2018-04-19 at 7.32.49 PM.png
Running within game.
Screen Shot 2018-04-19 at 7.32.36 PM.png
Scene setup in cocos creator
You can download the full bundle of the game from following link
You can download the resources from here
I've sent out an email asking richard for help, have to see how that pans out..
This is IT
One good thing from my perspective is that iv'e gotten a framework for loading cocos creators' output into my game using cocos python. It's not perfect but its a good start :D Hopefully ill' be able to work on it further.. ill upload the code for that project separately, hoping there will be takers.
Cant' wait to try out all the other entries.
First Screens Yay!!
As you can see the view is pretty close to what is setup on cocos creator. This is good enough for me to get started. I've worked on getting the animations from cocos creator as well, but was not really able to leverage due to some bugs in the way the nodes are positioned on screen. Didn't want to spend time fixing it for now.
UI editor bugs
Otherwise I've gotten the story in place have the features I'm going to implement listed out. Bare-bones gameplay is ready. Have to ensure I can get the story branching nailed down.
Starting with framework
Since then I've been using cocos2d-x with various editors for the UI and animation. The latest tool out there for cocos2d-x is the cocos creator. I've been researching about how this could be used in CPP. I've now started writing the relevant classes for python cocos. This should help me speedup the UI / UX iterations .. while doing all this I'm hoping I can build a reasonable game :)