Day 6 & 7 - Refinements and more level building

So yesterday I was working, and I got this error, so I tested it out on a whole bunch of other computers to see if it was just my computer or what. While I was figuring it out, I discovered something interesting.


When I tested the game on a different platform, it ran fast, a little too fast. Like my Core-2 Duo PC ran it faster than my Quad-Core Xeon Mac Pro. That kind of disturbed me a bit.

So, I came up with a solution, and now I have a game settings screen, which changes how much graphic effects there are, how fast those effects are and whatnot. And it works, so I'm good.

I also put in 2 more levels, which my Dad helped me design over the past couple of days, and they're really hard. I now have a total of 7 levels, and I'm hoping to have 10 done (quality over quantity) by the time I turn it in. I also added a really cool thing where the color of the walls change with each level, so level 1 is red, level 2 is blue, and so on and so forth...


I'm not done yet, though it's "Day 7", considering it's still Friday, April 20th in my timezone, and I don't have to have it in until tomorrow by 5 in my timezone. So in a sense, I still have the same amount of time, I'm just awake for much more of it.

I got a long day ahead of me tomorrow, so I'm going to get some sleep.