March 2006 challenge: “It runs on steam!”
gizmo_thunder - Almost Final
Posted by gizmo_thunder on 2006/03/31 21:04
Rts-fans (Boilersuit) - Ready for testing phase
Posted by andreas on 2006/03/31 20:24
It's a turn based strategy game. You control a steam-powered mech, with the goal of eliminating thy enemies by "letting off steam" in insult-battles.
Give it a try :)
20,000 Light Years Into Space - Update - new picture
Posted by jack on 2006/03/31 18:49
I'm almost ready to release an alpha version of the game, which does need a bit of testing! Just a few more things to do...
py2exe is the thing that I'm not looking forward to. I played with it a bit last night, and got really frustrated when it didn't do what I wanted immediately. Probably just me being thick, thoguh.
lonid - Learning experience
Posted by dOb on 2006/03/31 18:08
As it's now obvious I won't be finishing my entry in time I'll tell you about my idea and how cool this PyWeek has been for me ;).
As soon as I saw the theme "It runs on steam!" I immediately thought of "It Came from Outer Space" :). So my idea was to make a game where the character ("It", the FSM-like creature from the movie) runs on steam! The downside of this idea was that it didn't describe the game mechanics at all so I didn't have a plan when I started coding. I only knew it would be isometric so that I would learn something new (ended up using OpenGL with orthographic projection which worked out just fine). I was forced by the theme :).
I really did learn a lot during this Pyweek which is exactly what I wanted. It acts as a motivator for me to get coding. I didn't aim at getting the game done really. I think I'll join a team next time...
Nelly's Rooftop Garden - end in sight
Posted by alex on 2006/03/31 16:08
Lots of work done today but not so much to show for it. Most of it was spent rearranging code, refactoring and optimising. Moving the collision, response, game-logic and drawing code all into separate components not only saves my sanity, it boosts framerate from 10fps to around 20 for a typical scenario.
A more robust user interface is in place now, so selecting a tool, dragging & rotating it and having all the collision models update is working pretty solidly. Getting the rest of the tools in should be a snap. The screenshot here shows the level editor (the blue collision boundaries are editable).
Also in the screenshot is a flower, somewhat droopy.. indicating it's not receiving quite enough water.
Still a mammoth amount of work to be done.. hopefully a tad under 24 hours' worth :-)
TeamXerian - First Preview Screens of 'Corsair'
Posted by Corazon on 2006/03/31 14:37
Anyway, since we havent been posting much WIP yet of in-game gameplay we've put together a screenshot so far of a typical senario from within Corsair. Please ignore the character at the bottom of the window, it's merely a placeholder while TheDon illustrates the 4 main races of alien in the universe.
So far we've got intro down 100%. User interface, backend server, chat and database almost ready. Just putting the sytem through a few possible gameplay scenarios. We've definately got our work cut out for us.
Without further adieu, here's the first gameplay screenshot of our project 'Corsair'. We hope you enjoy!
Chris Wilson - I could really kick myself!
Posted by ciw42 on 2006/03/31 11:13
Üterbraten Project - Very few playable parts of the game
Posted by LC0 on 2006/03/31 11:13
The Olde Battleaxe - Who is ZANTHOR?
Posted by illume on 2006/03/31 08:35
PixelShip - Things are looking up!
Posted by Frem on 2006/03/31 07:37
So, here's my todo list:
- Enemy fire
- Steam power ups
- high scores?
So, hopefully you'll see a more-or-less finished game up here soon! :-D