March 2006 challenge: “It runs on steam!”

TeamXerian - Corsair - First Race Illustration

Posted by Corazon on 2006/04/01 04:34

Here's the first of our four in-game races to choose from. Meet the 'Azura'. Special thanks goes to Don for this awesome original illustration.

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Hello - Late Night Sleepy

Posted by nansub0111 on 2006/04/01 04:12

Just spent the last 2 hours coding. I've got most of the basic framework in place for the game.

Originally I was going to have steam vents scattered through the cafe which would go off randomly depending on how hard you worked the espresso machine. I'm not going to have enough time to implement this. So I'm dropping that idea.

The game now will consist of managing the espresso machine and client orders. If I have time I will add the steam vents.

I'm going to call it an early night so that I can wake up early. That will give me at least a solid 8 hours to work on the game. That is more than enough to finish. I hope.

Well good night all. Good luck with your games.

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Sweclockers Python Coders - It's a game!

Posted by Srekel on 2006/04/01 01:58

I finally came up with a simple way to make a game out of our rails and industries.

Implementing it was rather easy (which was the whole point), and the gameplay is rather simplistic, but at least its an f-ing game! Well, when we get the highscore function in I guess.

Basically, the player sets up "routes" between industries. The steel mill needs coal and iron, so the player must build rails between, for example, a coal mine and the steel mill to start making some money. However, the longer the rail, the less it is worth.


Future work include:
- Inpassible (?) Mountains so it isn't just a matter of building a straight rail road
- Better GUI (and sound) feedback
- More industries
- balancing
- and more
It's almost 4 AM now, and won't be able to work that much tomorrow. So I think I'll try and wake up in time before I have to leave, so that I can update my fellow team members on the status of the project, which is now a game! :)

Btw, the game is now quite similiar, in a way, to our previous entry, SwecPower. Although, lets hope we can turn in something a bit more easy this time around.

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Chris Wilson - Why is it...

Posted by ciw42 on 2006/04/01 01:30

... that you always have some of your best ideas when you're rushing to finish off what you already have, and there's not enough time to implement them properly, if at all? Thankfully, they're just things that would be great (and I mean, *really* great) to have in the game, rather than fundamental changes, but still, it's annoying. Twenty three hours or so to go, and if I'm going to have any chance of finishing this, I'll need to be awake and working for pretty much every minute of that time. I'm probably gonna sleep through the entire of Sunday. Good luck to everyone in this final stretch. From the other posts I've read, it appears we're pretty much all running desperately short of time to complete our masterpieces.

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Steam Pipe Dreams - Day Five Complete

Posted by andrew_j_w on 2006/03/31 22:41

So, the penultimate day of coding is finished. I'm not really where I'd want to be - it's still not in state where you can play it as a game.

Today's work consisted of drawing the remaining graphics, finalising the menu system and in game controls and completing the scoring system.

I'm going to get up fairly early tomorrow and hopefully begin coding around 10am. The contest is scheduled to end at 1am the following day so I should be able to get plenty done.

Tomorrow morning I'm going to finish the code for the remaining two game pieces. I'm also going to write the level intro/outro screens that will allow the game to be play properly.

In the afternoon I shall implement the high score table, write the in game instructions and design the twenty five to fifty levels I think I'll need. In the evening I shall test like there is no tomorrow. I'll also write the documentation, clean up the code, package it and submit!

Now I'm off for some much need sleep in preparation for tomorrow's coding marathon! It's just like being an undergraduate again with an assessment due :-)

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Hello - More progress

Posted by nansub0111 on 2006/03/31 22:24

Ok. Working on the cat and the mouse way-points. Here is a screen shot with some customers at the tables. Must take a 4 hour break--prior obligations. I will start coding again 9pm EST.

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Steam of the Colossus! - ADMIN: py2exe'ing is OPTIONAL

Posted by richard on 2006/03/31 22:10

Your final submission for this challenge must be in source-code form (accompanied by all data, of course). The judges (your peers) will use this.

If you wish to, you may also upload a py2exe'ed version of the game, but this is not required and if it's giving you grief, just don't do it.

I am considering allowing people to upload py2exe'ed games after the deadline (as long as they're clearly marked as not for judging).

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CrazyIroning - Stumped!

Posted by SimRex on 2006/03/31 21:58

Well, it had to happen sooner or later, but maybe if I post about it someone will know a way around this...

Basically, my game involves ironing, so I have two images - one of a shirt with rumples, one without.

Graphically, the most effective way of pulling this off *seemed* to be blitting the uncreased image over the creased image under the mouse cursor, so I've set off down this route. Now, I've reached the point where I need to find some way to compare the working image with the uncreased image, to see if the user has finished their ironing yet.

I've just spent most of the evening trawling through the surfarray and Numeric docs looking for anything that might let me do this, and while I've found a few good possibilities (such as Numeric.equal(a,b)) it still doesn't seem to work.

I'm hoping that there's either something obvious that I've missed, or something clever that someone knows, otherwise I'll have to code up a new system, in which case I'll probably not get my coding done by the end of the competition... Help!

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Hello - I just realized...

Posted by nansub0111 on 2006/03/31 21:22

Yikes. I thought I had 2 days left. I didn't check the timezones. So it looks like this has turned into a 24hrs game compo for me. Yeehaw.

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Hello - Game Progress

Posted by nansub0111 on 2006/03/31 21:20

I've had various interuptions durring the week--school and work. This has prevented me from sitting down and coding for a long period of time. I have, however, prototyped the entire game on paper.

I've spent yesterday and this afternoon getting familiar with pygame. I am now ready to begin coding the game itself.

The screen shot I'm going to post is my progress as of this afternoon.

I believe I can have the basic game mechanics in place midnight tonight.

Since I running low on time, I'm not going to focus too much on graphcis at this point. I'm going to use the concept art I did earlier in the week. If I have time I'll replace the art with some better art.

First priority is the game mechnanics, second is sound. I have access to an espresso machine and I want to include the sounds it makes into the game. I believe it will add alot to the feel of the game.

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