Learning experience

As it's now obvious I won't be finishing my entry in time I'll tell you about my idea and how cool this PyWeek has been for me ;).

As soon as I saw the theme "It runs on steam!" I immediately thought of "It Came from Outer Space" :). So my idea was to make a game where the character ("It", the FSM-like creature from the movie) runs on steam! The downside of this idea was that it didn't describe the game mechanics at all so I didn't have a plan when I started coding. I only knew it would be isometric so that I would learn something new (ended up using OpenGL with orthographic projection which worked out just fine). I was forced by the theme :).

I really did learn a lot during this Pyweek which is exactly what I wanted. It acts as a motivator for me to get coding. I didn't aim at getting the game done really. I think I'll join a team next time...

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Comments

Well as long as you learnt something you won something! :)

*nod* My first pyweeek didnt get finished because I got snafu'd in graphics and display code. I promised myself I wouldnt do that again. :)

This pyweek has really been a py-half-week because I got caught in graphics code again.

Although on the other hand I know much more about OpenGl now and I understand why some of the libraries make the design decisions that they do now.

This time I think I will have the skeleton of a game, but nothing like what I wanted. But _next_ time Ill be ready to hit the ground running with opengl!

Pyweek has also taught me some of my weaknesses as a coder. :)

Thats why I set my expectations low and planned for a simple game - I'm happy, I don't think I could have managed something much more complex, and I've got a pretty complete small game.