May 2012 challenge: “Mad Science”
Grey Goo - An idea
Posted by Mat on 2012/05/09 18:41
So sunday and monday and were lost due to staying in bed all day, but I'm finally ready to begin working on my entry :)
I want to make a simple game where you have to escape the rising grey goo http://en.wikipedia.org/wiki/Grey_goo by jumping to higher and higher platforms (with the aid of a jet pack of course)
Each level the game will get faster and the platforms narrower, and if I have time I'll add some simple enemies and/or obstacles to avoid.
I have the rest of the week off work so that gives me 2 full days coding and 1 day for polish & packaging
Tonight I'll try and plan out the architecture and maybe try and get the physics/camera working. This should be a lot simpler than my last entry as I'm generating the levels dynamically rather than dealing with maps.
I want to make a simple game where you have to escape the rising grey goo http://en.wikipedia.org/wiki/Grey_goo by jumping to higher and higher platforms (with the aid of a jet pack of course)
Each level the game will get faster and the platforms narrower, and if I have time I'll add some simple enemies and/or obstacles to avoid.
I have the rest of the week off work so that gives me 2 full days coding and 1 day for polish & packaging
Tonight I'll try and plan out the architecture and maybe try and get the physics/camera working. This should be a lot simpler than my last entry as I'm generating the levels dynamically rather than dealing with maps.
alchemymadness - @n0nick @Dreamsorcerer @renedudfield and @bluex_pl are doing alchemymadness!!
Posted by illume on 2012/05/09 18:02
3 days, 6 hours and 1 minutes to go
We have some cool graphics!!!
We also have some madness brewing code wise...
We have some cool graphics!!!
We also have some madness brewing code wise...
The Fabulous Laboratory of Dr. Goldeinstein - Real work day 1
Posted by rodrigomotta on 2012/05/09 17:46
After two days of discussion, we arrive at an idea for the game design of our game. And today, the first work day, the prototype is in progress, addition art assets being made and the logo is already finished.
A Pythontastic Journey - Webcam-based user interface demostration
Posted by ozroc on 2012/05/09 17:34
Dbay - OK
Posted by Dbaiawy on 2012/05/09 17:28
I'm active and have no outcome.
Escape From Zombie Island! - Music and Sprites
Posted by PyWhiz on 2012/05/09 16:41
Up to now I've made some of the music I'll be using for my game. In FL Studio.
I've also been working on my sprites. I don't want to be restrictive or anything, so all code will be under the zlib license. The music and sprites are under the GPL version 3.
I've also been working on my sprites. I don't want to be restrictive or anything, so all code will be under the zlib license. The music and sprites are under the GPL version 3.
python:PULSAR - Day three and help plee.
Posted by aliswee on 2012/05/09 15:41
Day three went well, not as much time spent coding as I'd like but you know what they say "slow and steady..."
So yesterday I got the particles(bullets) to work and have limited life. I made the magnets(baddies) die when the partciles hit them but now I've reached a stage where I need help!
First: I'm fairly new to python, pygame and programming in general and having trouble getting py2exe to work, it isn't copying any of the files I ask it to.
Second: Anyone know any good animation tutorials/ examples using pygame?
Third: What the best way to implement a title menu and end highscore?
Sorry if that's a bit vague I really am in unknown territory now. Many thanks.
So yesterday I got the particles(bullets) to work and have limited life. I made the magnets(baddies) die when the partciles hit them but now I've reached a stage where I need help!
First: I'm fairly new to python, pygame and programming in general and having trouble getting py2exe to work, it isn't copying any of the files I ask it to.
Second: Anyone know any good animation tutorials/ examples using pygame?
Third: What the best way to implement a title menu and end highscore?
Sorry if that's a bit vague I really am in unknown territory now. Many thanks.
The Method - Sharing 2D top-down sprites
Posted by shundread on 2012/05/09 15:27
Hi fellow game developers! Following advice from bitcraft not to use RPG Maker sprites, I decided to work for an hour in a RPG-Maker-style template sprite on GIMP. I'm sharing the template with anyone who feels like using it.
I'll post updates as I progress with the work later, when it is relevant for me to do further work on them.
Keep in mind that I'm working on those at a larger scale that I'm actually going to be using (the image will be shrunk to a 92x128 png for the game). It is easier for me to make scaled-up drawings of stuff to which details that I'm not good at making can be shrunk down and look like I put actual effort in making those. ;)
I'll post updates as I progress with the work later, when it is relevant for me to do further work on them.
Keep in mind that I'm working on those at a larger scale that I'm actually going to be using (the image will be shrunk to a 92x128 png for the game). It is easier for me to make scaled-up drawings of stuff to which details that I'm not good at making can be shrunk down and look like I put actual effort in making those. ;)
A Pythontastic Journey - A Fantastic Journey
Posted by ozroc on 2012/05/09 13:50
Well, I have some ideas about the game. It will be inspired in the novel "a fantastic journey".
You will drive a miniaturized ship through someone's body and will have to somehow kill bacterias visuses and whatever.
Game controls will be based on colour tracking with a webcam, accelerometer (android) or just mouse (if other things are missing).
You will drive a miniaturized ship through someone's body and will have to somehow kill bacterias visuses and whatever.
Game controls will be based on colour tracking with a webcam, accelerometer (android) or just mouse (if other things are missing).
Deathrays with friends - Deathrays with Friends: Wednesday
Posted by Hugoagogo on 2012/05/09 13:44
I have made a fair bit of progress on the UI and have just started to hook into setting up client-server stuff should "hopefully" have it playable by tomorrow night.
I dont think i would choose to use WX again for a game, as i seem to find myself fighting against how it likes to do things a fair bit.
Not much else to report except that so far i have 30mb of captured mouse data and 800kb of captured key data to make some pretty graphs out of after pyweek is over.
Now time to grab some sleep before work tomorrow.
I dont think i would choose to use WX again for a game, as i seem to find myself fighting against how it likes to do things a fair bit.
Not much else to report except that so far i have 30mb of captured mouse data and 800kb of captured key data to make some pretty graphs out of after pyweek is over.
Now time to grab some sleep before work tomorrow.