May 2012 challenge: “Mad Science”

Kurangu - Started Exploring the libraries

Posted by phoe6 on 2012/05/09 12:08

It looks like pygame will not play well with virtualenv. First time tried kivy and the installation went fine.
Troubles with Ubuntu Graphics dealing with Couldn't find matching GLX visual error when I tried to launch some kivy example applications.

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Heads and Tales - Since you ask

Posted by ahdok on 2012/05/09 11:14

Yes, you CAN have lasersharks

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Smiley Blaster - Shoot for the moon, you may end up with no results at all!

Posted by spirulence on 2012/05/09 11:00

Originally, I had a humongous, way too ambitious plan for my first participatory PyWeek.

My game was going to be a combination of three different kinds of game-play:
  1. Area 51/House of the Dead/Time Crisis style fixed-vantage FPS
  2. TMNT style side-scroller
  3. Topdown adventure
The player would switch between these kinds of game-play at specific points in the investigation of different rooms in the laboratory building GONE MAD.

But, seeing as I'm starting three days late, I decided to pick the hardest of those three to do by itself - the fixed-vantage FPS.

It wouldn't be so difficult to do if I knew my way around a 3D modeling program and had decent texturing skills, but I have neither. So I'm doing limited 3D room animations, one murderous frame at a time, in GIMP. I just finished the first room for the opening level, and it took about 3 hours for 7 frames of 800*600 each. Wow.

Hopefully this will get faster as I warm-up to the process and figure out more efficient ways of doing things, but we will see! It's possible this idea will get ditched totally and I'll go with one of the other styles previously mentioned.

The story so far: happiness-inducing and succubi-like smiley faces have been let loose in the labs, and it's your job as the only one more immune to their acts of cuteness to clean up this mess.

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M.A.D. Science - Day 3 is still Day 1

Posted by BlueDragon on 2012/05/09 10:02

"Life" got in the way: before even encountering the difficulties I had in my mind for the code, I simply found out that I had almost no time to code during this week.
Haven't coded anything since Sunday: the project goals will need to be tuned down to something like:
- learn to use tiles using Tiled/tmx library
- make just 1 level with only a few options: just a prototype to check if the idea was feasible.
And that's assuming I find enough time in the coming days.

Oh, and I just realized I will probably be away without internet access on Saturday/Sunday, probably coming home on Sunday night just before the upload deadline (I hope).

On the positive side, I got a Robot must DESTROY award for the idea :)

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Richard James - Lab Escape for day in range (2, 4+1):

Posted by RichardJames on 2012/05/09 08:20

Day 2

Created some level loading code and sprites. Went isometric instead of top down 2D. Art seems to be taking a lot of time.

Day 3

Woke up with a terrible pain in my jaw. Went to see dentist. Wisdom tooth is partially erupted and causing infection. Dentist cannot remove it as it is too close to the nerves. Got referral to a dental surgeon to have it removed but not until the 17th of May. Pain was intense but am taking antibiotics to heal the infection. Needed to take codeine to sleep, no work done.

Day 4

Pain from mouth is still there, I can concentrate a bit on anti-inflammatory medication. Fiddled with the map and realised that by using isometric without scrolling you lose about half the screen compared to top down view. Don't want scrolling so I will change back to top down graphics. Makes everything easier.

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Ecliss Entertainment - Ethical Differences - Day 4

Posted by DOZO on 2012/05/09 07:34

Implement a couple features each day, and I'll get somewhere eventually. Maybe to a GUI tomorrow, if I'm productive.



Also started making some music, but it isn't really worth showing off yet. It'd be a bother anyway, you'd need to download a MOD player if you don't have one.

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Dr. Chemical's Lab - Dr. Chemical's Lab - End of Day 4

Posted by superjoe on 2012/05/09 06:57

Day 4:
  • lots of beautiful new art and animations from squish.
  • tweaked physics a lot
  • spiderman has nothing on Dr. Chem's grappling hook
  • atoms bond together. tickled a few more game mechanics ideas in my mind
  • lines of code: 564
  • "In Dr. Chem's Lab... physics struggles with YOU"
  • see it in action in the Sneak Preview on YouTube
  • had a lot of trouble trying to install it on snow leopard. ran into this issue and didn't want to troubleshoot it over remote desktop. Is there an easy way to deploy pyglet+pymunk games on os x?
Day 5 goals:
  • figure out exactly how you win/lose and implement it
  • weapons and defenses
  • alternate guns to use

Day 6 goals:

  • online multiplayer mode??

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CrazyPyro12 - Kivy

Posted by CrazyPyro on 2012/05/09 05:11

Slow going with the Kivy framework, but probably still better than trying to learn Blender game engine!
Went through all the docs/tutorials/demos, and still getting the hang of the event system and how to interact with the whole widget/canvas thing.  I'm having more success reading through the Deflectouch code to see how a "real" game is done in Kivy.

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Under A Box - Tiles and Stuff

Posted by ArmchairArmada on 2012/05/09 03:56

I didn't really get much accomplished yet.  It's hard to find the time to really get productive.  Here is a little test of the tiles I have right now (click for full size):
Tileset Test

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Evil Dr. Logicow in Mind Control Island - Dinosaur collage

Posted by logicow on 2012/05/09 02:48

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